Instead of building up EGL attribute lists and then having to parse
them again, call the DRI driver directly and then use the
dri2_create_image_from_dri() helper to wrap the __DRIimage in an
EGLImage.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6055>
Although it's kind-of similar to "(rptN)" in the shader ISA, I called it
"xmov" to make it clear that it's completely orthogonal to "(rep)",
although you certainly can use both modifiers on the same instruction.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6368>
Add a round() implementation that's conformant with the CL spec.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6256>
We should really pass the right number and parameter types to
functions.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6227>
MSVC seems quite keen to warn us that we're narrowing an int into a
char, even if it fits entirely within range.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6227>
With triangle fans when "first vertex convention" is active the
provoking vertex is actually the second vertex so that the different
triangle can have different colors with flat shading. Take this into
account when re-ordering the vertex indices (as proposed by Erik)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5976>
This adds a config-option to u_primconvert that translates primitive
restart values to the max-values for the index size. This allows us to
support arbitrary primitive-restart indices on hardware that only
supports fixed restart-indices.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5976>
This struct allows us to pass the configuration as a struct, which can
more easily be extended to take more arguemnts as long as we're careful
about zero-initialization.
We keep the old create-function, but implement it as a wrapper on top so
we don't have to update all existing call-sites right now.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5976>
These blocks are all the same logic, but with a few details changed.
Let's add a parameterized version and add calls to that instead.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5976>
Expanding the primitive-type has two undesirable effects:
1. It breaks primitive-restart. This is possible to fix by explicitly
handling primitive-restart in more conversion routines. But
u_indices_gen.py is kind of a mess, so it's not trivial as-is.
2. It changes the reported gl_VertexID.
While it might be possible to work around this in each driver, it seems
better to avoid this when we can.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5976>
Some drivers need to know which streams are used by a geometry
shader. Adding a mask of active streams makes the use of
UsesStreams superfluous as it's the equivalent of:
ActiveStreamMask != (1 << 0)
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5984>
Lab maintenance has taken down more of the infrastructure than
originally planned; also disable these until it all comes back.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6362>
Seems like it has real issues with GS in general. Just skip it for now
due to random failures seen a couple of times in the wild over the past
couple of weeks.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6352>
We've seen this crash a few times over the past couple of weeks, but
haven't yet managed to reproduce locally and fix. In the meantime, just
skip.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6352>
Due to scheduled physical lab maintenance to prepare for expansion and
better shard our device types across redundant infrastructure, these
device types will be inaccessible for approx. 3 hours. Disable them
until they are back.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6302>
The round-to-nearest-even implementation found in lower_2f() is incorrect
for any value having a significand that is not directly representable
and whose non-representable part lies between 1 and half the minimum
representable value. In this case, the significand is rounded up instead
of being rounded down.
Fixes: 936c58c8fc ("nir: Extend nir_lower_int64() to support i2f/f2i lowering")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Tested-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6290>
This passes conformance on both the master and 4.6.0 (with patches)
branches. I'll be submitting results shortly from the 20.2.x branch
this lands in.
Cc: "20.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6044>
Don't have the shader do a 32-bit unorn to float conversion,
the values don't remain accurate then.
Fixes:
GTF-GL45.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_multisampled_to_singlesampled_blit
for 32-bit unorm depth buffers.
Cc: "20.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6044>
For some unfathomable reason, three out of these four tests often time
out when running within CI. On the assumption that there is some
parallelisation badness happening rather than the non-UNIX tests
entering infinite loops, try just marking them as serial-only.
This should have a negligible impact on runtime since they are quick to
execute.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6301>