Commit Graph

6 Commits

Author SHA1 Message Date
Christian König bce506ffc0 vl: seperate shader buffers from components
Buffers for shader based decoding can now be
released without its component still being around.

Signed-off-by: Christian König <deathsimple@vodafone.de>
Acked-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
2012-01-02 12:47:15 +01:00
Kai Wasserbäch 19bcd21ed1 vl: Fix include style
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.

[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-08-29 08:02:54 -06:00
Christian König d4cbd1272b [g3dvl] don't upload all quant buffer layers at once
There seems to be a bug in r600g when uploading more than one layer of a
3D resource at once with a hardware blit.

So just do them one at a time to workaround this.
2011-07-13 23:33:20 +02:00
Christian König 912dc8ff09 [g3dvl] move quantification into shaders 2011-05-29 20:07:57 +02:00
Christian König 6ad846ee78 [g3dvl] move zscan into shaders 2011-05-05 20:09:34 +02:00
Christian König f0819a22f3 [g3dvl] start implementing zscan and quantification
Not 100% complete, but at least a good start.
2011-04-23 03:37:05 +02:00