Shader instructions which use UIP/JIP now get formatted with a label
in addition with immediate value, labels have "LABEL%d" format.
v2: - Consider brw_jump_scale when calculating label's offset
From: "Lonnberg, Toni" <toni.lonnberg@intel.com>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4245>
So we can eventually remove the cycle count estimates from the CFG
data structure and consolidate performance information in the
brw::performance object.
It would be cleaner to pass the brw::performance object directly to
the disassembler but that isn't straightforward since the disassembler
is built as a plain C file unlike the rest of the compiler back-end.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
libintel_common depends on libintel_compiler, but it contains debug
functionality that is needed by libintel_compiler. Break the circular
dependency by moving gen_debug files to libintel_dev.
Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ken called this out in review, but it seems I forgot to make the change.
I noticed that the control flow annotations in the fragment shader
disassembly of tests/shaders/glsl-fs-loop-continue.shader_test were not
correct, and moving this line to the correct place fixes it.
It was the only file named intel_* in the compiler.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-11-17 12:14:38 -08:00
Renamed from src/intel/compiler/intel_asm_annotation.c (Browse further)