Commit Graph

188 Commits

Author SHA1 Message Date
Vinson Lee 395511d169 nir: Add nir_lower_clip_disable.c to SCons build.
Fixes: fb2fe802f6 ("nir: add lowering pass for clip plane enabling")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3217
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5741>
2020-07-04 01:04:54 +00:00
Rob Clark 42d38ad028 nir: add pass to lower disjoint wrmask's
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2020-05-13 20:24:49 -07:00
Alyssa Rosenzweig 42c9bbaeed nir: Move nir_lower_mediump_outputs from ir3
(Original code from ir3)

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4716>
2020-04-27 16:32:24 +00:00
Jason Ekstrand 4386c06770 glsl: Hard-code noise to zero in builtin_functions.cpp
Version 4.4 of the GLSL spec changed the definition of noise*() to
always return zero and earlier versions of the spec allowed zero as a
valid implementation.

All drivers, as far as I can tell, unconditionally call lower_noise()
today which turns ir_unop_noise into zero.  We've got a 10-year-old
comment in there saying "In the future, ir_unop_noise may be replaced by
a call to a function that implements noise."  Well, it's the future now
and we've not yet gotten around to that.  In the mean time, the GLSL
spec has made doing so illegal.

To make things worse, we then pretend to handle the opcode in
glsl_to_nir, ir_to_mesa, and st_glsl_to_tgsi even though it should never
get there given the lowering.  The lowering in st_glsl_to_tgsi defines
noise*() to be 0.5 which is an illegal implementation of the noise
functions according to pre-4.4 specs.  We also have opcodes for this in
NIR which are never used because, again, we always call lower_noise().

Let's just kill the whole opcode and make builtin_builder.cpp build a
bunch of functions that just return zero.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4624>
2020-04-21 06:16:13 +00:00
Jonathan Marek f8558fb1ce nir: add common convert_ycbcr for vulkan csc
Copied from anv, replaced state with passing model/range directly.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: D Scott Phillips <d.scott.phillips@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4528>
2020-04-20 22:01:43 +00:00
Neil Roberts e7434c0a06 glsl: Inline builtins in a separate pass
Previously, the ir_call functions for builtin functions were replaced
with the inline implementation immediately after being added to the
instruction list. This patch replaces that with a separate pass that
lowers them after the conversion from AST to IR is complete. This will
be useful to be able to insert some handling for the precision lowering
pass before the inlining. This needs to happen because the precision
of the operations in the inlined implementation depends on the highest
precision of all of the arguments to the call.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3885>
2020-03-24 23:21:21 +00:00
Iago Toral Quiroga 467c9a0faa nir: add a bool bitsize lowering pass
The pass lowers 1-bit booleans produced by NIR to the native bitsize
of the operations that produce them.

v2: change on lower_load_const_instr after upstream changes. Added
    TODO2 to explain it, as it was not properly tested yet (see
    already existing TODO) (Neil)

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3885>
2020-03-24 23:21:21 +00:00
Neil Roberts b83f4b9fa2 glsl: Add an IR lowering pass to convert mediump operations to 16-bit
This works by finding the first rvalue that it can lower using an
ir_rvalue_visitor. In that case it adds a conversion to float16
after each rvalue and a conversion back to float before storing
the assignment.

Also it uses a set to keep track of rvalues that have been
lowred already. The handle_rvalue method of the rvalue visitor doesn’t
provide any way to stop iteration. If we handle a value in
find_precision_visitor we want to be able to stop it from descending into
the lowered rvalue again.

Additionally this pass disallows converting nodes containing non-float.
The can_lower_rvalue function explicitly excludes any branches
that have non-float types except bools. This avoids the need to have
special handling for functions that convert to int or double.

Co-authored-by: Hyunjun Ko <zzoon@igalia.com>

v2. Adds lowering for texture samples

v3. Instead of checking whether each node can be lowered while walking the
tree, a separate tree walk is now done to check all of the nodes in a
single pass. The lowerable nodes are added to a set which is checked
during find_precision_visitor instead of calling can_lower_rvalue.

v4. Move the special case for temporaries to find_lowerable_rvalues. This
needs to be handled while checking for lowerable rvalues so that any
later dereferences of the variable will see the right precision.

v5. Add an override to visit ir_call instructions and apply the same
technique to override the precision of the temporary variable in the
same way as done for builtin temporaries and ir_assignment calls.

v6. Changes the pass so that it doesn’t need to lower an entire subtree in
order do perform a lowering. Instead, certain instructions can be
marked as being indepedent of their child instructions. For example,
this is the case with array dereferences. The precision of the array
index doesn’t have any bearing on whether things using the result of
the array deref can be lowered.

Now, only toplevel lowerable nodes are added to the lowerable_rvalues
instead instead of additionally adding all of the subnodes.

It now also only needs one hash table instead of two.

v7. Don’t try to lower sampler types. Instead, the sample instruction is
now treated as an independent point where the result of the sample can
be used in a lowered section. The precision of the sampler type
determines the precision of the sample instruction. This also means
the coordinates to the sampler can be lowered.

v8. Use f2fmp instead of f2f16.

v9.  Disable lowering derivatives calcualtions, which might not work
properly on some hw backends.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3885>
2020-03-24 23:21:21 +00:00
Caio Marcelo de Oliveira Filho bf432cd831 nir: Add pass to combine adjacent scoped memory barriers
SPIR-V generates very granular barriers, however HW and backends might
not necessarily take advantage of those.  This pass provides a general
mechanism to combine such barriers.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3224>
2020-03-12 19:21:36 +00:00
Daniel Schürmann ce87da71e9 nir: add pass to lower discard() to demote()
This pass is intended to work around game bugs, only!
It also lowers nir_intrinsic_load_helper_invocation to
nir_intrinsic_is_helper_invocation for consistency.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4047>
2020-03-09 12:29:32 +00:00
Louis-Francis Ratté-Boulianne 4a329bea44 glsl/linker: handle array/struct members for DisableXfbPacking
When varying packing is disabled for transform feedback and a xfb
declaration points to an array element or structure member, the
element/member should be aligned to the start of a slot as well.
If that's not the case, a new varying is created and the
element/member value is copied.

There might a way to further optimize the number of slots allocated
or the number of copies necessary if the performance cost is
problematic. For example, in cases where simply padding the top
level variable might correctly align all the captured values.

Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2433>
2020-03-03 12:28:23 +00:00
Eric Anholt cad2d6583c nir: Rename gl_nir_lower_bindless_images.c in preparation for extending it.
The bulk of it can be reused to implement iris's internal non-bindless
image lowering, which I would like to reuse in freedreno, v3d, and
nir-to-tgsi.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3728>
2020-02-24 18:25:02 +00:00
Alyssa Rosenzweig 7ab4e4dd96 nir: Add SSBO->global lowering pass
To facilitate lowering SSBOs to globals, we need a load_ssbo_address
intrinsic. This intrinsic takes an SSBO index and loads the address in
global memory of the SSBO (likely implemented via a uniform in the
driver). In the future, we'll support bounds checking, but at the moment
this is not supported (this pass should only be used for trusted
contexts at the moment, i.e. contexts without robustness extensions).

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2753>
2020-02-21 13:06:22 +00:00
Arcady Goldmints-Orlov e9f83185a2 Rename nir_lower_constant_initializers to nir_lower_variable_initalizers
This is naming is more clear as nir_variables can be initializes not
just with a nir_constant but with a pointer to another nir_variable.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3047>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3047>
2020-02-12 15:41:49 +00:00
Erik Faye-Lund d9ff5f0414 nir/zink: move clip_halfz-lowering to common code
Etnaviv also does the same thing, so let's try to avoid repetition here,
and use the same for it code as well.

Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Tested-by: Paul Cercueil <paul@crapouillou.net>
2020-01-03 22:48:19 +00:00
Mauro Rossi 200be80858 android: nir: add a load/store vectorization pass
Fixes the following aco building error:

external/mesa/src/amd/compiler/aco_instruction_selection_setup.cpp:846:
error: undefined reference to 'nir_opt_load_store_vectorize'

Fixes: ce9205c ("nir: add a load/store vectorization pass")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-12-27 09:20:35 +01:00
Eric Anholt 8afab607ac nir: Add a scheduler pass to reduce maximum register pressure.
This is similar to a scheduler I've written for vc4 and i965, but this
time written at the NIR level so that hopefully it's reusable.  A notable
new feature it has is Goodman/Hsu's heuristic of "once we've started
processing the uses of a value, prioritize processing the rest of their
uses", which should help avoid the heuristic otherwise making such
systematically bad choices around getting texture results consumed.

Results for v3d:

total instructions in shared programs: 6497588 -> 6518242 (0.32%)
total threads in shared programs: 154000 -> 152828 (-0.76%)
total uniforms in shared programs: 2119629 -> 2068681 (-2.40%)
total spills in shared programs: 4984 -> 472 (-90.53%)
total fills in shared programs: 6418 -> 1546 (-75.91%)

Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> (v1)
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> (v2)

v2: Use the DAG datastructure, fold in the scheduling-for-parallelism
    patch, include SSA defs in live values so we can switch to bottom-up
    if we want.
v3: Squash in improvements from Alejandro Piñeiro for getting V3D to
    successfully register allocate on GLES3.1 dEQP.  Make sure that
    discards don't move after store_output.  Comment spelling fix.
2019-11-25 21:12:21 +00:00
Marek Olšák ff71fae440 nir: strip as we serialize to remove the nir_shader_clone call
Serializing stripped NIR is faster now.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-11-21 18:49:57 -05:00
Timothy Arceri cd6322366d compiler: move build definition of pp_standalone_scaffolding.c
This should fix android build issues while still allowing scons to
build the standalone compiler.

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2129

Reviewed-by: Mark Janes <mark.a.janes@intel.com>
2019-11-21 16:07:08 +11:00
Timothy Arceri 13a1426b97 glsl: add preprocessor #include support
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
2019-11-20 05:05:55 +00:00
Robert Foss 6f3f855320
nir: Build nir_lower_point_size.c in libmesa_nir
nir_lower_point_size.c was not build into the libmesa_nir library for non-meson
builds. However it was included in the meson build.

This patch fixes that.

Signed-off-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-10-31 10:03:54 +01:00
Rob Clark 5e08f070f0 nir: add nir_lower_amul pass
Lower amul to either imul or imul24, depending on whether 24b is enough
bits to calculate an offset within the thing being dereferenced.

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-10-18 15:08:54 -07:00
Erik Faye-Lund 878c94288a nir: add lowering-pass for point-size mov
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-17 10:41:36 +02:00
Dave Airlie dc91a02a72 nir: add a pass to lower flat shading.
This takes any color or backcolor that has unspecified
shading and converts it to flat shading.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-17 10:41:36 +02:00
Marek Olšák 3340c066a1 nir: move gl_nir_opt_access from glsl directory
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-10 15:49:18 -04:00
Mauro Rossi 268fb10e9c android: compiler/nir: build nir_divergence_analysis.c
Prerequisite to avoid following radv linking error happening with aco

FAILED: out/target/product/x86_64/obj_x86/SHARED_LIBRARIES/vulkan.radv_intermediates/LINKED/vulkan.radv.so
...
external/mesa/src/amd/compiler/aco_instruction_selection_setup.cpp:178:
error: undefined reference to 'nir_divergence_analysis'
clang.real: error: linker command failed with exit code 1 (use -v to see invocation)

Fixes: df86c5f ("nir: add divergence analysis pass.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
2019-09-28 15:56:28 +02:00
Jason Ekstrand 0c4e89ad5b Move blob from compiler/ to util/
There's nothing whatsoever compiler-specific about it other than that's
currently where it's used.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-09-19 19:56:22 +00:00
Timur Kristóf 610cc3089c nir: Carve out nir_lower_samplers from GLSL code.
Lowering samplers is needed to produce NIR that can actually be
consumed by some gallium drivers, so it doesn't make sense to
to keep it only in the GLSL code.

This commit introduces nir_lower_samplers to compiler/nir,
while maintains the GL-specific function too.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-09-06 12:20:20 +03:00
Rhys Perry 7740149852 nir: merge and extend nir_opt_move_comparisons and nir_opt_move_load_ubo
v2: add to series
v3: update Makefile.sources
v4: don't remove a comment and break statement
v4: use nir_can_move_instr

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-08-12 22:01:30 +00:00
Rhys Perry da8ed68aca nir: replace nir_move_load_const() with nir_opt_sink()
This is mostly the same as nir_move_load_const() but can also move
undef instructions, comparisons and some intrinsics (being careful with
loops).

v2: actually delete nir_move_load_const.c
v3: fix nir_opt_sink() usage in freedreno
v3: update Makefile.sources
v4: replace get_move_def with nir_can_move_instr and nir_instr_ssa_def
v4: handle if uses
v4: fix handling of nested loops
v5: re-write adjust_block_for_loops
v5: re-write setting of use_block for if uses

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Co-authored-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-08-12 22:01:30 +00:00
Ian Romanick 405de7ccb6 nir/range-analysis: Rudimentary value range analysis pass
Most integer operations are omitted because dealing with integer
overflow is hard.  There are a few things that could be smarter if there
was a small amount more tracking of ranges of integer types (i.e.,
operands are Boolean, operand values fit in 16 bits, etc.).

The changes to nir_search_helpers.h are included in this patch to
simplify reordering the changes to nir_opt_algebraic.py.

v2: Memoize range analysis results.  Without this, some shaders appear
to get stuck in infinite loops.

v3: Rebase on many months of Mesa changes, including 1-bit Boolean
changes.

v4: Rebase on "nir: Drop imov/fmov in favor of one mov instruction".

v5: Use nir_alu_srcs_equal for detecting (a*a).  Previously just the SSA
value was compared, and this incorrectly matched (a.x*a.y).

v6: Many code improvements including (but not limited to) better names,
more comments, and better use of helper functions.  All suggested by
Caio.  Rework the handling of several opcodes to use a table for mapping
source ranges to a result range.  This change fixed a bug that caused
fmax(gt_zero, ge_zero) to be incorrectly recognized as ge_zero.
Slightly tighten the range of fmul by recognizing that x*x is gt_zero if
x is gt_zero.  Add similar handling for -x*x.

v7: Use _______ in the tables as an alias for unknown.  Suggested by
Caio.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-08-05 20:14:13 -07:00
Jonathan Marek bc3b6168ba nir: replace lower_sincos with algebraic opt
This version has less ops for the same precision.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2019-07-24 17:36:21 -04:00
Daniel Schürmann c31f470066 anv,nir: Move lower_input_attachments pass from ANV to NIR.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-08 14:02:50 +02:00
Rob Clark 5787a2dfe3 nir: add pass to lower load_interpolated_input
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-02 16:15:25 +00:00
Alejandro Piñeiro 5723919282 nir/linker: add gl_nir_link_uniform_blocks.c
Adding the ability to link uniform blocks and shader storage blocks
using NIR, intended for ARB_gl_spirv support. Among other things, this
linking needs to take into account that everything should work without
names, as they could be not present, while the GLSL IR uniform block
linking was wrote with the names on its core.

The other major difference compared with the GLSL IR linker is that we
don't deal with layouts. There are no references to std140, std430,
etc. Layouts are expressed through explicit offset, array stride and
matrix stride. That simplifies how the buffer size are computed. But
also means that we couldn't use the existing methods at glsl_types, so
we needed to implement new methods.

It is worth to note that this linking do a iteration over the
glsl_types, similarly to what the linking uniforms do. A possible
future improvement would be refactor both cases to try to share more
code that it sharing right now. On GLSL IR there are a class visitor,
specialized on each case, for that sharing. As adding a class visitor
on C would more complicated, for now we are just iterating on both.

Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
Signed-off-by: Antia Puentes <apuentes@igalia.com>

v2: (from Timothy review)
   * Fix variable name convention
   * Stop to use _function_name convention
   * Don't use // for comments
   * "nir/linker: Keep track of the stages referencing an UBO/SSBO"
     squashed with this patch

v3: (from Caio review)
   * Don't delete the linked shader on failure
   * Use rzalloc_array to avoid some explicit initializations

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-06-30 16:58:26 -05:00
Connor Abbott f2d0e48ddc glsl/nir: Add optimization pass for access flags
Right now, this just deduces when we can arbitrarily reorder SSBO and
image loads, matching the existing logic in radeonsi's TGSI->LLVM pass.
This approach can't handle some things that nir_opt_copy_prop_vars can,
but it can handle images, and with GCM it lets us hoist reads outside of
loops. We can also pass this information to LLVM which lets it do its
own optimizations on it.

This is GLSL only as I haven't tested it on Vulkan yet, and it would
probably need a few changes to work there.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-06-19 14:08:28 +02:00
Connor Abbott 47e7c6961a nir: add a vectorization pass
This effectively does the opposite of nir_lower_alus_to_scalar, trying
to combine per-component ALU operations with the same sources but
different swizzles into one larger ALU operation. It uses a similar
model as CSE, where we do a depth-first approach and keep around a hash
set of instructions to be combined, but there are a few major
differences:

1. For now, we only support entirely per-component ALU operations.
2. Since it's not always guaranteed that we'll be able to combine
equivalent instructions, we keep a stack of equivalent instructions
around, trying to combine new instructions with instructions on the
stack.

The pass isn't comprehensive by far; it can't handle operations where
some of the sources are per-component and others aren't, and it can't
handle phi nodes. But it should handle the more common cases, and it
should be reasonably efficient.

[Alyssa: Rebase on latest master, updating with respect to typeless
moves]

Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2019-06-18 06:43:30 -07:00
Ian Romanick 3ee2e84c60 nir: Rematerialize compare instructions
On some architectures, Boolean values used to control conditional
branches or condtional selection must be propagated into a flag.  This
generally means that a stored Boolean value must be compared with zero.
Rather than force the generation of extra compares with zero, re-emit
the original comparison instruction.  This can save register pressure by
not needing to store the Boolean value.

There are several possible ares for future improvement to this pass:

1. Be more conservative.  If both sources to the comparison instruction
are non-constants, it may be better for register pressure to emit the
extra compare.  The current shader-db results on Intel GPUs (next
commit) lead me to believe that this is not currently a problem.

2. Be less conservative.  Currently the pass requires that all users of
the comparison match the pattern.  The idea is that after the pass is
complete, no instruction will use the resulting Boolean value.  The only
uses will be of the flag value.  It may be beneficial to relax this
requirement in some cases.

3. Be less conservative.  Also try to rematerialize comparisons used for
discard_if intrinsics.  After changing the way the Intel compiler
generates cod e for discard_if (see MR!935), I tried implementing this
already.  The changes were pretty small.  Instructions were helped in 19
shaders, but, overall, cycles were hurt.  A commit "nir: Rematerialize
comparisons for nir_intrinsic_discard_if too" is on my fd.o cgit.

4. Copy the preceeding ALU instruction.  If the comparison is a
comparison with zero, and it is the only user of a particular ALU
instruction (e.g., (a+b) != 0.0), it may be a further improvment to also
copy the preceeding ALU instruction.  On Intel GPUs, this may enable
cmod propagation to make additional progress.

v2: Use much simpler method to get the prev_block for an if-statement.
Suggested by Tim.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-05-31 08:47:03 -07:00
Vasily Khoruzhick e67e4e90b2 nir: implement lowering for fsin and fcos
Lower sin and cos using Nick's fast sin/cos approximation from
https://web.archive.org/web/20180105155939/http://forum.devmaster.net/t/fast-and-accurate-sine-cosine/9648

It's suitable for GLES2, but it throws warnings in dEQP GLES3 precision tests.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Tested-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2019-05-07 15:25:21 +00:00
Ian Romanick 158370ed2a nir/flrp: Add new lowering pass for flrp instructions
This pass will soon grow to include some optimizations that are
difficult or impossible to implement correctly within nir_opt_algebraic.
It also include the ability to generate strictly correct code which the
current nir_opt_algebraic lowering lacks (though that could be changed).

v2: Document the parameters to nir_lower_flrp.  Rebase on top of
3766334923 ("compiler/nir: add lowering for 16-bit flrp")

Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-05-06 22:52:28 -07:00
Vasily Khoruzhick 443c5a3cd6 nir: add int_to_float lowering pass
This new pass lowers ints and bools to floats. It allows hardware
that doesn't have native integers (e.g. Mali4x0) use the same
code paths as modern hardware.

It uses newly introduced pass to gather SSA types and should be
used as late as possible.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2019-05-07 01:07:27 +00:00
John Stultz c7f2145b4b mesa: Makefile.sources: Add nir_lower_fb_read.c to Makefile.sources list
In commit a99c360a46 (nir: add pass to lower fb reads), a new
file was added that needs to also be added to the
Makefile.sources list used by the Android and SCons build system.

Cc: Rob Clark <robdclark@chromium.org>
Cc: Emil Velikov <emil.l.velikov@gmail.com>
Cc: Amit Pundir <amit.pundir@linaro.org>
Cc: Sumit Semwal <sumit.semwal@linaro.org>
Cc: Alistair Strachan <astrachan@google.com>
Cc: Greg Hartman <ghartman@google.com>
Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Fixes: a99c360a46 ("nir: add pass to lower fb reads")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: John Stultz <john.stultz@linaro.org>
2019-05-06 11:29:26 +00:00
Jason Ekstrand 91899495a1 nir: Add a SSA type gathering pass
This new pass (which isn't even compile-tested) attempts to determine
the ALU type of all the SSA values in a function impl.  It takes a
greedy approach and assigns intness or floatness to everything it thinks
can possibly contain an int or a float.  Some values will be labled as
both int and float and some will be labled as neither and it is up to
the caller to decide what to do with this information.  However, for a
"nice" shader where the original source contained no bit-casts and no
implicit bit-casts were introduced by optimizations, there shouldn't be
any overlap in the two sets save for the odd CSEd zero constant.

Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
2019-05-04 03:52:05 +00:00
Andreas Baierl b82de2b4d7 nir: add rcp(w) lowering for gl_FragCoord
On some hardware (e.g. Mali400) the shader needs to apply some
transformations for correct gl_FragCoord handling. The lowering
actions look like the following in pseudocode:
   gl_FragCoord.xyz = gl_FragCoord_orig.xyz
   gl_FragCoord.w = 1.0 / gl_FragCoord_orig.w

Add this lowering as a nir pass in preparation for using it in the driver.

Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-29 02:46:44 +00:00
Alyssa Rosenzweig 2ce4adefa5 nir: Add nir_lower_viewport_transform
On Mali hardware (supported by Panfrost and Lima), the fixed-function
transformation from world-space to screen-space coordinates is done in
the vertex shader prior to writing out the gl_Position varying, rather
than in dedicated hardware. This commit adds a shared NIR pass for
implementing coordinate transformation and lowering gl_Position writes
into screen-space gl_Position writes.

v2: Run directly on derefs before io/vars are lowered to cleanup the
code substantially. Thank you to Qiang for this suggestion!

v3: Bikeshed continues.

v4: Add to Makefile.sources (per Jason's comment). Bikeshed comment.

Ian and Qiang's reviews are from v3, but no real functional changes from
v4. Rob's review is from v4.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Suggested-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-04-14 19:15:13 +00:00
Jason Ekstrand 18ed82b084 nir: Add a pass for selectively lowering variables to scratch space
This commit adds new nir_load/store_scratch opcodes which read and write
a virtual scratch space.  It's up to the back-end to figure out what to
do with it and where to put the actual scratch data.

v2: Drop const_index comments (by anholt)

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-12 15:59:31 -07:00
Karol Herbst 4a3c04a11f glsl/nir: add support for lowering bindless images_derefs
v2: handle atomics as well
    make use of nir_rewrite_image_intrinsic
v3: remove call to nir_remove_dead_derefs
v4: (Timothy Arceri) dont actually call lowering yet

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v3)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-04-12 09:02:59 +02:00
Jason Ekstrand 6279074de1 nir: Get rid of global registers
We have a pass to lower global registers to locals and many drivers
dutifully call it.  However, no one ever creates a global register ever
so it's all dead code.  It's time we bury it.

Acked-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-04-09 00:29:36 -05:00
Ian Romanick 2cf59861a8 nir: Add partial redundancy elimination for compares
This pass attempts to dectect code sequences like

    if (x < y) {
        z = y - x;
	...
    }

and replace them with sequences like

    t = x - y;
    if (t < 0) {
        z = -t;
	...
    }

On architectures where the subtract can generate the flags used by the
if-statement, this saves an instruction.  It's also possible that moving
an instruction out of the if-statement will allow
nir_opt_peephole_select to convert the whole thing to a bcsel.

Currently only floating point compares and adds are supported.  Adding
support for integer will be a challenge due to integer overflow.  There
are a couple possible solutions, but they may not apply to all
architectures.

v2: Fix a typo in the commit message and a couple typos in comments.
Fix possible NULL pointer deref from result of push_block().  Add
missing (-A + B) case.  Suggested by Caio.

v3: Fix is_not_const_zero to work correctly with types other than
nir_type_float32.  Suggested by Ken.

v4: Add some comments explaining how this works.  Suggested by Ken.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-28 15:35:53 -07:00
Jason Ekstrand 3bd5457641 nir: Add a lowering pass for non-uniform resource access
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-03-25 15:00:36 -05:00