Commit Graph

3 Commits

Author SHA1 Message Date
Alyssa Rosenzweig 293f251871 panfrost: Use Midgard-specific reloads
v2: Be more explicit about sampler types. Prefer the term "load" to
"resolve" to match VK convention. Generate shaders for MRT 8x.  Blit
shader generation adds about 6ms to startup cost. We could cache thes.
shaders to disk if we needed to (or indeed, ship binaries).

v3: Fallback on u_blitter on Bifrost so Bifrost continues to work.
KHR_partial_update support is mostly no-oped on Bifrost now, but that's
okay for now - compositors are still functional.

v4: Specialize on multisample state as well to enable reloads of MSAA
textures. This requires 2x the shader variants, so I assume we're up to
12ms startup cost for generation. Annoying. Also fix interactions with
depth- or stencil-only clears of combined depth-stencil surfaces.

v5: Cache to the device (screen) instead of the context, reducing
duplicated work in apps that create many contexts (e.g. Chromium)

v6: Squash in KHR_partial_update cleanup to fix intermediate
regressions on a few tests.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5824>
2020-07-16 15:10:55 +00:00
Tomeu Vizoso d62dd8b0cb gitlab-ci: Switch LAVA jobs to use shared dEQP runner
Take one step towards sharing code between the LAVA and non-LAVA jobs,
with the goals of reducing maintenance burden and use of computational
resources.

The env var DEQP_NO_SAVE_RESULTS allows us to skip the procesing of the
XML result files, which can take a long time and is not useful in the
LAVA case as we are not uploading artifacts anywhere at the moment.

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2020-01-06 14:27:36 +01:00
Neil Armstrong dde734030b Add support for T820 CI Jobs
Tomeu: - Small rebase fixups

Signed-off-by: Neil Armstrong <narmstrong@baylibre.com>
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
2019-12-03 06:44:08 +01:00