use COPY_CLEAN_4V macro to replace using both ASSIGN_4V & COPY_SZ_4V

This commit is contained in:
Alan Hourihane 2005-03-02 18:57:01 +00:00
parent b960c14cbb
commit fff3b2f318
4 changed files with 6 additions and 12 deletions

View File

@ -371,8 +371,7 @@ static void _save_copy_to_current( GLcontext *ctx )
for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_INDEX ; i++) {
if (tnl->save.attrsz[i]) {
tnl->save.currentsz[i][0] = tnl->save.attrsz[i];
ASSIGN_4V(tnl->save.current[i], 0, 0, 0, 1);
COPY_SZ_4V(tnl->save.current[i],
COPY_CLEAN_4V(tnl->save.current[i],
tnl->save.attrsz[i],
tnl->save.attrptr[i]);
}
@ -502,8 +501,7 @@ static void _save_upgrade_vertex( GLcontext *ctx,
if (tnl->save.attrsz[j]) {
if (j == attr) {
if (oldsz) {
ASSIGN_4V( dest, 0, 0, 0, 1 );
COPY_SZ_4V( dest, oldsz, data );
COPY_CLEAN_4V( dest, oldsz, data );
data += oldsz;
dest += newsz;
}

View File

@ -131,8 +131,7 @@ static void _playback_copy_to_current( GLcontext *ctx,
for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_INDEX ; i++) {
if (node->attrsz[i]) {
ASSIGN_4V(tnl->vtx.current[i], 0, 0, 0, 1);
COPY_SZ_4V(tnl->vtx.current[i], node->attrsz[i], data);
COPY_CLEAN_4V(tnl->vtx.current[i], node->attrsz[i], data);
data += node->attrsz[i];
}
}

View File

@ -133,8 +133,7 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
const GLuint size = VB->AttribPtr[attr]->size;
const GLuint stride = VB->AttribPtr[attr]->stride;
const GLfloat *data = (GLfloat *) (ptr + stride * i);
ASSIGN_4V(ctx->VertexProgram.Inputs[attr], 0, 0, 0, 1);
COPY_SZ_4V(ctx->VertexProgram.Inputs[attr], size, data);
COPY_CLEAN_4V(ctx->VertexProgram.Inputs[attr], size, data);
}
}

View File

@ -147,8 +147,7 @@ static void _tnl_copy_to_current( GLcontext *ctx )
/* Note: the tnl->vtx.current[i] pointers points to
* the ctx->Current fields. The first 16 or so, anyway.
*/
ASSIGN_4V( tnl->vtx.current[i], 0, 0, 0, 1 );
COPY_SZ_4V(tnl->vtx.current[i],
COPY_CLEAN_4V(tnl->vtx.current[i],
tnl->vtx.attrsz[i],
tnl->vtx.attrptr[i]);
}
@ -278,8 +277,7 @@ static void _tnl_wrap_upgrade_vertex( GLcontext *ctx,
if (tnl->vtx.attrsz[j]) {
if (j == attr) {
if (oldsz) {
ASSIGN_4V( dest, 0, 0, 0, 1 );
COPY_SZ_4V( dest, oldsz, data );
COPY_CLEAN_4V( dest, oldsz, data );
data += oldsz;
dest += newsz;
} else {