mesa: use switch in _mesa_DeletePrograms()
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7b5ad23c7f
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ffe4e2a667
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@ -180,23 +180,24 @@ _mesa_DeletePrograms(GLsizei n, const GLuint *ids)
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}
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else if (prog) {
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/* Unbind program if necessary */
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if (prog->Target == GL_VERTEX_PROGRAM_ARB || /* == GL_VERTEX_PROGRAM_NV */
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prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
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switch (prog->Target) {
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case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
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case GL_VERTEX_STATE_PROGRAM_NV:
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if (ctx->VertexProgram.Current &&
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ctx->VertexProgram.Current->Base.Id == ids[i]) {
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/* unbind this currently bound program */
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_mesa_BindProgram(prog->Target, 0);
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}
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}
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else if (prog->Target == GL_FRAGMENT_PROGRAM_NV ||
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prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
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break;
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case GL_FRAGMENT_PROGRAM_NV:
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case GL_FRAGMENT_PROGRAM_ARB:
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if (ctx->FragmentProgram.Current &&
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ctx->FragmentProgram.Current->Base.Id == ids[i]) {
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/* unbind this currently bound program */
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_mesa_BindProgram(prog->Target, 0);
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}
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}
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else {
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break;
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default:
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_mesa_problem(ctx, "bad target in glDeleteProgramsNV");
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return;
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}
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