st/mesa: use UniformBooleanTrue in glsl_to_tgsi

Just for consistency. This doesn't fix anything as the original code was
already pretty good.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák 2014-09-12 15:39:29 +02:00
parent 4155d1c7b0
commit ffbcee8a57
1 changed files with 1 additions and 4 deletions

View File

@ -2617,10 +2617,7 @@ glsl_to_tgsi_visitor::visit(ir_constant *ir)
case GLSL_TYPE_BOOL:
gl_type = native_integers ? GL_BOOL : GL_FLOAT;
for (i = 0; i < ir->type->vector_elements; i++) {
if (native_integers)
values[i].u = ir->value.b[i] ? ~0 : 0;
else
values[i].f = ir->value.b[i];
values[i].u = ir->value.b[i] ? ctx->Const.UniformBooleanTrue : 0;
}
break;
default: