radv: Enable tessellation shaders for GFX9.

It mostly works now.

Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Bas Nieuwenhuizen 2017-10-19 23:28:25 +02:00
parent 1dda214d9c
commit ffaf4d608a
1 changed files with 1 additions and 1 deletions

View File

@ -429,7 +429,7 @@ void radv_GetPhysicalDeviceFeatures(
.imageCubeArray = true,
.independentBlend = true,
.geometryShader = !is_gfx9,
.tessellationShader = !is_gfx9,
.tessellationShader = true,
.sampleRateShading = true,
.dualSrcBlend = true,
.logicOp = true,