swrast: Directly map the stencil buffer in read_stencil_pixels.

This avoids going through the wrapper that has to rewrite the data for
packed depth/stencil.  This isn't done in _swrast_read_stencil_span
because we don't want to map/unmap for each span.

v2: Move the unpack code to format_unpack.c.
v3: Fix signed/unsigned comparison.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Eric Anholt 2011-10-11 17:07:37 -07:00
parent 492d223590
commit ff27e058bc
3 changed files with 74 additions and 4 deletions

View File

@ -1480,4 +1480,62 @@ _mesa_unpack_uint_z_row(gl_format format, GLuint n,
}
}
static void
unpack_ubyte_s_S8(const void *src, GLubyte *dst, GLuint n)
{
memcpy(dst, src, n);
}
static void
unpack_ubyte_s_Z24_S8(const void *src, GLubyte *dst, GLuint n)
{
GLuint i;
const GLuint *src32 = src;
for (i = 0; i < n; i++)
dst[i] = src32[i] & 0xff;
}
static void
unpack_ubyte_s_S8_Z24(const void *src, GLubyte *dst, GLuint n)
{
GLuint i;
const GLuint *src32 = src;
for (i = 0; i < n; i++)
dst[i] = src32[i] >> 24;
}
static void
unpack_ubyte_s_Z32_FLOAT_X24S8(const void *src, GLubyte *dst, GLuint n)
{
GLuint i;
const GLuint *src32 = src;
for (i = 0; i < n; i++)
dst[i] = src32[i * 2 + 1] & 0xff;
}
void
_mesa_unpack_ubyte_stencil_row(gl_format format, GLuint n,
const void *src, GLubyte *dst)
{
switch (format) {
case MESA_FORMAT_S8:
unpack_ubyte_s_S8(src, dst, n);
break;
case MESA_FORMAT_Z24_S8:
unpack_ubyte_s_Z24_S8(src, dst, n);
break;
case MESA_FORMAT_S8_Z24:
unpack_ubyte_s_S8_Z24(src, dst, n);
break;
case MESA_FORMAT_Z32_FLOAT_X24S8:
unpack_ubyte_s_Z32_FLOAT_X24S8(src, dst, n);
break;
default:
_mesa_problem(NULL, "bad format %s in _mesa_unpack_ubyte_s_row",
_mesa_get_format_name(format));
return;
}
}

View File

@ -45,5 +45,9 @@ void
_mesa_unpack_uint_z_row(gl_format format, GLuint n,
const void *src, GLuint *dst);
void
_mesa_unpack_ubyte_stencil_row(gl_format format, GLuint n,
const void *src, GLubyte *dst);
#endif /* FORMAT_UNPACK_H */

View File

@ -142,8 +142,10 @@ read_stencil_pixels( struct gl_context *ctx,
const struct gl_pixelstore_attrib *packing )
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *rb = fb->_StencilBuffer;
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
GLint j;
GLubyte *map;
GLint stride;
if (!rb)
return;
@ -151,18 +153,24 @@ read_stencil_pixels( struct gl_context *ctx,
/* width should never be > MAX_WIDTH since we did clipping earlier */
ASSERT(width <= MAX_WIDTH);
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
/* process image row by row */
for (j=0;j<height;j++,y++) {
for (j = 0; j < height; j++) {
GLvoid *dest;
GLstencil stencil[MAX_WIDTH];
_swrast_read_stencil_span(ctx, rb, width, x, y, stencil);
_mesa_unpack_ubyte_stencil_row(rb->Format, width, map, stencil);
dest = _mesa_image_address2d(packing, pixels, width, height,
GL_STENCIL_INDEX, type, j, 0);
_mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing);
map += stride;
}
ctx->Driver.UnmapRenderbuffer(ctx, rb);
}