anv/pipeline: Delete out-of-bounds fragment shader outputs

This commit is contained in:
Jason Ekstrand 2016-02-17 13:46:44 -08:00
parent 979732fafc
commit fed8b7f817
1 changed files with 13 additions and 0 deletions

View File

@ -616,6 +616,19 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
if (nir == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
nir_function_impl *impl = nir_shader_get_entrypoint(nir)->impl;
nir_foreach_variable_safe(var, &nir->outputs) {
if (var->data.location < FRAG_RESULT_DATA0)
continue;
unsigned rt = var->data.location - FRAG_RESULT_DATA0;
if (rt >= key.nr_color_regions) {
var->data.mode = nir_var_local;
exec_node_remove(&var->node);
exec_list_push_tail(&impl->locals, &var->node);
}
}
void *mem_ctx = ralloc_context(NULL);
if (module->nir == NULL)