gallivm: update fallthrough comments

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7747>
This commit is contained in:
Pierre-Eric Pelloux-Prayer 2020-11-24 11:30:01 +01:00
parent 04eb94f93b
commit fecbc1e541
4 changed files with 9 additions and 5 deletions

View File

@ -28,6 +28,7 @@
#include <stdio.h>
#include <inttypes.h>
#include "util/compiler.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
#include "util/u_string.h"
@ -173,7 +174,7 @@ lp_get_printf_arg_count(const char *fmt)
p += 3;
continue;
}
/* fallthrough */
FALLTHROUGH;
default:
count ++;
}

View File

@ -36,6 +36,7 @@
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_shader_tokens.h"
#include "util/compiler.h"
#include "util/u_debug.h"
#include "util/u_dump.h"
#include "util/u_memory.h"
@ -2172,7 +2173,7 @@ lp_build_sample_common(struct lp_build_sample_context *bld,
break;
case PIPE_TEX_MIPFILTER_NEAREST:
*lod_fpart = lp_build_round(&bld->lodf_bld, *lod_fpart);
/* fallthrough */
FALLTHROUGH;
case PIPE_TEX_MIPFILTER_LINEAR:
*lod_fpart = lp_build_clamp(&bld->lodf_bld, *lod_fpart,
bld->lodf_bld.zero, last_level);

View File

@ -26,6 +26,7 @@
**************************************************************************/
#include "util/compiler.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "tgsi/tgsi_parse.h"
@ -458,6 +459,7 @@ analyse_instruction(struct analysis_context *ctx,
/* XXX: Are there more cases? */
memset(&ctx->temp, 0, sizeof ctx->temp);
memset(&info->output, 0, sizeof info->output);
FALLTHROUGH;
default:
break;
}

View File

@ -2091,14 +2091,14 @@ emit_tex( struct lp_build_tgsi_soa_context *bld,
switch (inst->Texture.Texture) {
case TGSI_TEXTURE_1D_ARRAY:
layer_coord = 1;
/* fallthrough */
FALLTHROUGH;
case TGSI_TEXTURE_1D:
num_offsets = 1;
num_derivs = 1;
break;
case TGSI_TEXTURE_2D_ARRAY:
layer_coord = 2;
/* fallthrough */
FALLTHROUGH;
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_RECT:
num_offsets = 2;
@ -2106,7 +2106,7 @@ emit_tex( struct lp_build_tgsi_soa_context *bld,
break;
case TGSI_TEXTURE_SHADOW1D_ARRAY:
layer_coord = 1;
/* fallthrough */
FALLTHROUGH;
case TGSI_TEXTURE_SHADOW1D:
shadow_coord = 2;
num_offsets = 1;