st/dri: add support for the always_have_depth_buffer option

This involved adding another driOptionCache to dri_screen.  The
existing one just held the default values.  But now we also need
to have the values from the DRI config file so that we can get at
the always_have_depth_buffer config option, which is per-screen.
This commit is contained in:
Brian Paul 2013-03-13 20:24:05 -06:00
parent 5d1b3097e2
commit fec8733d4e
3 changed files with 28 additions and 11 deletions

View File

@ -114,7 +114,8 @@ dri_create_context(gl_api api, const struct gl_config * visual,
ctx->sPriv = sPriv;
driParseConfigFiles(&ctx->optionCache,
&screen->optionCache, sPriv->myNum, driver_descriptor.name);
&screen->optionCacheDefaults,
sPriv->myNum, driver_descriptor.name);
dri_fill_st_options(&attribs.options, &ctx->optionCache);
dri_fill_st_visual(&attribs.visual, screen, visual);
@ -174,7 +175,7 @@ dri_destroy_context(__DRIcontext * cPriv)
/* note: we are freeing values and nothing more because
* driParseConfigFiles allocated values only - the rest
* is owned by screen optionCache.
* is owned by screen optionCacheDefaults.
*/
free(ctx->optionCache.values);

View File

@ -38,6 +38,7 @@
#include "pipe/p_screen.h"
#include "pipe/p_format.h"
#include "state_tracker/st_gl_api.h" /* for st_gl_api_create */
#include "state_tracker/drm_driver.h"
#include "util/u_debug.h"
@ -67,11 +68,14 @@ PUBLIC const char __driConfigOptions[] =
DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN(false)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_MISCELLANEOUS
DRI_CONF_ALWAYS_HAVE_DEPTH_BUFFER(false)
DRI_CONF_SECTION_END
DRI_CONF_END;
#define false 0
static const uint __driNConfigOptions = 10;
static const uint __driNConfigOptions = 11;
static const __DRIconfig **
dri_fill_in_modes(struct dri_screen *screen)
@ -100,10 +104,16 @@ dri_fill_in_modes(struct dri_screen *screen)
GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
};
depth_bits_array[0] = 0;
stencil_bits_array[0] = 0;
depth_buffer_factor = 1;
if (driQueryOptionb(&screen->optionCache, "always_have_depth_buffer")) {
/* all visuals will have a depth buffer */
depth_buffer_factor = 0;
}
else {
depth_bits_array[0] = 0;
stencil_bits_array[0] = 0;
depth_buffer_factor = 1;
}
msaa_samples_max = (screen->st_api->feature_mask & ST_API_FEATURE_MS_VISUALS_MASK)
? MSAA_VISUAL_MAX_SAMPLES : 1;
@ -397,9 +407,14 @@ dri_init_screen_helper(struct dri_screen *screen,
else
screen->target = PIPE_TEXTURE_RECT;
driParseOptionInfo(&screen->optionCache,
driParseOptionInfo(&screen->optionCacheDefaults,
__driConfigOptions, __driNConfigOptions);
driParseConfigFiles(&screen->optionCache,
&screen->optionCacheDefaults,
screen->sPriv->myNum,
driver_descriptor.name);
return dri_fill_in_modes(screen);
}

View File

@ -57,9 +57,10 @@ struct dri_screen
boolean throttling_enabled;
int default_throttle_frames;
/**
* Configuration cache with default values for all contexts
*/
/** Configuration cache with default values for all contexts */
driOptionCache optionCacheDefaults;
/** The screen's effective configuration options */
driOptionCache optionCache;
/* drm */