mesa: add EXT_dsa glGetVertexArray* 4 functions
The implementation doesn't share much with get.c because: * the refactoring needed for get.c to not depend on ctx->Array.VAO would be quite large * glGetVertexArray* would still need to filter pname to only accept the one specified by the spec * these functions are getter, the implementation is trivial (the complexity is in the correct filtering of pname input) Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
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2b44ca779b
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febedee4f6
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@ -1170,6 +1170,32 @@
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<param name="index" type="GLuint" />
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</function>
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<function name="GetVertexArrayIntegervEXT">
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<param name="vaobj" type="GLuint" />
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<param name="pname" type="GLenum" />
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<param name="param" type="GLint*" />
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</function>
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<function name="GetVertexArrayPointervEXT">
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<param name="vaobj" type="GLuint" />
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<param name="pname" type="GLenum" />
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<param name="param" type="GLvoid**" />
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</function>
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<function name="GetVertexArrayIntegeri_vEXT">
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<param name="vaobj" type="GLuint" />
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<param name="index" type="GLuint" />
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<param name="pname" type="GLenum" />
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<param name="param" type="GLint*" />
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</function>
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<function name="GetVertexArrayPointeri_vEXT">
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<param name="vaobj" type="GLuint" />
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<param name="index" type="GLuint" />
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<param name="pname" type="GLenum" />
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<param name="param" type="GLvoid**" />
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</function>
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<!-- ARB_vertex_program -->
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<function name="NamedProgramStringEXT">
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<param name="program" type="GLuint" />
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@ -1612,6 +1612,10 @@ offsets = {
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"DisableVertexArrayEXT": 1576,
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"EnableVertexArrayAttribEXT": 1577,
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"DisableVertexArrayAttribEXT": 1578,
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"GetVertexArrayIntegervEXT": 1579,
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"GetVertexArrayPointervEXT": 1580,
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"GetVertexArrayIntegeri_vEXT": 1581,
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"GetVertexArrayPointeri_vEXT": 1582
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}
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functions = [
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@ -1184,10 +1184,10 @@ const struct function common_desktop_functions_possible[] = {
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{ "glDisableVertexArrayEXT", 30, -1 },
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{ "glEnableVertexArrayAttribEXT", 30, -1 },
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{ "glDisableVertexArrayAttribEXT", 30, -1 },
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//{ "glGetVertexArrayIntegervEXT", 30, -1 },
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//{ "glGetVertexArrayPointervEXT", 30, -1 },
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//{ "glGetVertexArrayIntegeri_vEXT", 30, -1 },
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//{ "glGetVertexArrayPointeri_vEXT", 30, -1 },
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{ "glGetVertexArrayIntegervEXT", 30, -1 },
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{ "glGetVertexArrayPointervEXT", 30, -1 },
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{ "glGetVertexArrayIntegeri_vEXT", 30, -1 },
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{ "glGetVertexArrayPointeri_vEXT", 30, -1 },
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{ "glMapNamedBufferRangeEXT", 30, -1 },
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{ "glFlushMappedNamedBufferRangeEXT", 30, -1 },
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@ -40,6 +40,7 @@
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#include "mtypes.h"
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#include "varray.h"
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#include "arrayobj.h"
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#include "get.h"
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#include "main/dispatch.h"
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@ -3380,3 +3381,266 @@ _mesa_free_varray_data(struct gl_context *ctx)
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_mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);
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_mesa_DeleteHashTable(ctx->Array.Objects);
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}
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void GLAPIENTRY
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_mesa_GetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_vertex_array_object* vao;
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void* ptr;
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vao = _mesa_lookup_vao_err(ctx, vaobj, true,
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"glGetVertexArrayIntegervEXT");
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if (!vao)
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return;
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/* The EXT_direct_state_access spec says:
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*
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* "For GetVertexArrayIntegervEXT, pname must be one of the "Get value" tokens
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* in tables 6.6, 6.7, 6.8, and 6.9 that use GetIntegerv, IsEnabled, or
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* GetPointerv for their "Get command" (so excluding the VERTEX_ATTRIB_*
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* tokens)."
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*/
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switch (pname) {
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/* Tokens using GetIntegerv */
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case GL_CLIENT_ACTIVE_TEXTURE:
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*param = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
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break;
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case GL_VERTEX_ARRAY_SIZE:
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*param = vao->VertexAttrib[VERT_ATTRIB_POS].Format.Size;
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break;
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case GL_VERTEX_ARRAY_TYPE:
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*param = vao->VertexAttrib[VERT_ATTRIB_POS].Format.Type;
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break;
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case GL_VERTEX_ARRAY_STRIDE:
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*param = vao->VertexAttrib[VERT_ATTRIB_POS].Stride;
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break;
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case GL_VERTEX_ARRAY_BUFFER_BINDING:
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*param = vao->BufferBinding[VERT_ATTRIB_POS].BufferObj->Name;
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break;
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case GL_COLOR_ARRAY_SIZE:
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*param = vao->VertexAttrib[VERT_ATTRIB_COLOR0].Format.Size;
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break;
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case GL_COLOR_ARRAY_TYPE:
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*param = vao->VertexAttrib[VERT_ATTRIB_COLOR0].Format.Type;
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break;
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case GL_COLOR_ARRAY_STRIDE:
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*param = vao->VertexAttrib[VERT_ATTRIB_COLOR0].Stride;
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break;
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case GL_COLOR_ARRAY_BUFFER_BINDING:
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*param = vao->BufferBinding[VERT_ATTRIB_COLOR0].BufferObj->Name;
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break;
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case GL_EDGE_FLAG_ARRAY_STRIDE:
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*param = vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride;
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break;
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case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING:
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*param = vao->BufferBinding[VERT_ATTRIB_EDGEFLAG].BufferObj->Name;
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break;
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case GL_INDEX_ARRAY_TYPE:
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*param = vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Format.Type;
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break;
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case GL_INDEX_ARRAY_STRIDE:
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*param = vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride;
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break;
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case GL_INDEX_ARRAY_BUFFER_BINDING:
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*param = vao->BufferBinding[VERT_ATTRIB_COLOR_INDEX].BufferObj->Name;
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break;
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case GL_NORMAL_ARRAY_TYPE:
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*param = vao->VertexAttrib[VERT_ATTRIB_NORMAL].Format.Type;
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break;
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case GL_NORMAL_ARRAY_STRIDE:
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*param = vao->VertexAttrib[VERT_ATTRIB_NORMAL].Stride;
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break;
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case GL_NORMAL_ARRAY_BUFFER_BINDING:
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*param = vao->BufferBinding[VERT_ATTRIB_NORMAL].BufferObj->Name;
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break;
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case GL_TEXTURE_COORD_ARRAY_SIZE:
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*param = vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Format.Size;
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break;
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case GL_TEXTURE_COORD_ARRAY_TYPE:
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*param = vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Format.Type;
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break;
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case GL_TEXTURE_COORD_ARRAY_STRIDE:
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*param = vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Stride;
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break;
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case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
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*param = vao->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
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break;
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case GL_FOG_COORD_ARRAY_TYPE:
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*param = vao->VertexAttrib[VERT_ATTRIB_FOG].Format.Type;
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break;
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case GL_FOG_COORD_ARRAY_STRIDE:
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*param = vao->VertexAttrib[VERT_ATTRIB_FOG].Stride;
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break;
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case GL_FOG_COORD_ARRAY_BUFFER_BINDING:
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*param = vao->BufferBinding[VERT_ATTRIB_FOG].BufferObj->Name;
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break;
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case GL_SECONDARY_COLOR_ARRAY_SIZE:
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*param = vao->VertexAttrib[VERT_ATTRIB_COLOR1].Format.Size;
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break;
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case GL_SECONDARY_COLOR_ARRAY_TYPE:
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*param = vao->VertexAttrib[VERT_ATTRIB_COLOR1].Format.Type;
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break;
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case GL_SECONDARY_COLOR_ARRAY_STRIDE:
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*param = vao->VertexAttrib[VERT_ATTRIB_COLOR1].Stride;
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break;
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case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING:
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*param = vao->BufferBinding[VERT_ATTRIB_COLOR1].BufferObj->Name;
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break;
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/* Tokens using IsEnabled */
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case GL_VERTEX_ARRAY:
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*param = !!(vao->Enabled & VERT_BIT_POS);
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break;
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case GL_COLOR_ARRAY:
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*param = !!(vao->Enabled & VERT_BIT_COLOR0);
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break;
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case GL_EDGE_FLAG_ARRAY:
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*param = !!(vao->Enabled & VERT_BIT_EDGEFLAG);
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break;
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case GL_INDEX_ARRAY:
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*param = !!(vao->Enabled & VERT_BIT_COLOR_INDEX);
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break;
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case GL_NORMAL_ARRAY:
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*param = !!(vao->Enabled & VERT_BIT_NORMAL);
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break;
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case GL_TEXTURE_COORD_ARRAY:
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*param = !!(vao->Enabled & VERT_BIT_TEX(ctx->Array.ActiveTexture));
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break;
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case GL_FOG_COORD_ARRAY:
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*param = !!(vao->Enabled & VERT_BIT_FOG);
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break;
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case GL_SECONDARY_COLOR_ARRAY:
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*param = !!(vao->Enabled & VERT_BIT_COLOR1);
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break;
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/* Tokens using GetPointerv */
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case GL_VERTEX_ARRAY_POINTER:
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case GL_COLOR_ARRAY_POINTER:
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case GL_EDGE_FLAG_ARRAY_POINTER:
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case GL_INDEX_ARRAY_POINTER:
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case GL_NORMAL_ARRAY_POINTER:
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case GL_TEXTURE_COORD_ARRAY_POINTER:
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case GL_FOG_COORD_ARRAY_POINTER:
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case GL_SECONDARY_COLOR_ARRAY_POINTER:
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_get_vao_pointerv(pname, vao, &ptr, "glGetVertexArrayIntegervEXT");
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*param = (int) ((uint64_t) ptr & 0xFFFFFFFF);
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break;
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default:
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_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexArrayIntegervEXT(pname)");
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}
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}
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void GLAPIENTRY
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_mesa_GetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, GLvoid** param)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_vertex_array_object* vao;
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vao = _mesa_lookup_vao_err(ctx, vaobj, true,
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"glGetVertexArrayPointervEXT");
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if (!vao)
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return;
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/* The EXT_direct_state_access spec says:
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*
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* "For GetVertexArrayPointervEXT, pname must be a *_ARRAY_POINTER token from
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* tables 6.6, 6.7, and 6.8 excluding VERTEX_ATTRIB_ARRAY_POINT."
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*/
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switch (pname) {
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case GL_VERTEX_ARRAY_POINTER:
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case GL_COLOR_ARRAY_POINTER:
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case GL_EDGE_FLAG_ARRAY_POINTER:
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case GL_INDEX_ARRAY_POINTER:
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case GL_NORMAL_ARRAY_POINTER:
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case GL_TEXTURE_COORD_ARRAY_POINTER:
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case GL_FOG_COORD_ARRAY_POINTER:
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case GL_SECONDARY_COLOR_ARRAY_POINTER:
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break;
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default:
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_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexArrayPointervEXT(pname)");
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return;
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}
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/* pname has been validated, we can now use the helper function */
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_get_vao_pointerv(pname, vao, param, "glGetVertexArrayPointervEXT");
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}
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void GLAPIENTRY
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_mesa_GetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_vertex_array_object* vao;
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vao = _mesa_lookup_vao_err(ctx, vaobj, true,
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"glGetVertexArrayIntegeri_vEXT");
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if (!vao)
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return;
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/* The EXT_direct_state_access spec says:
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*
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* "For GetVertexArrayIntegeri_vEXT, pname must be one of the
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* "Get value" tokens in tables 6.8 and 6.9 that use GetVertexAttribiv
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* or GetVertexAttribPointerv (so allowing only the VERTEX_ATTRIB_*
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* tokens) or a token of the form TEXTURE_COORD_ARRAY (the enable) or
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* TEXTURE_COORD_ARRAY_*; index identifies the vertex attribute
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* array to query or texture coordinate set index respectively."
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*/
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switch (pname) {
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case GL_TEXTURE_COORD_ARRAY:
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*param = !!(vao->Enabled & VERT_BIT_TEX(index));
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break;
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case GL_TEXTURE_COORD_ARRAY_SIZE:
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*param = vao->VertexAttrib[VERT_ATTRIB_TEX(index)].Format.Size;
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break;
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case GL_TEXTURE_COORD_ARRAY_TYPE:
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*param = vao->VertexAttrib[VERT_ATTRIB_TEX(index)].Format.Type;
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break;
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case GL_TEXTURE_COORD_ARRAY_STRIDE:
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*param = vao->VertexAttrib[VERT_ATTRIB_TEX(index)].Stride;
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break;
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case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
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*param = vao->BufferBinding[VERT_ATTRIB_TEX(index)].BufferObj->Name;
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break;
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default:
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*param = get_vertex_array_attrib(ctx, vao, index, pname, "glGetVertexArrayIntegeri_vEXT");
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}
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}
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void GLAPIENTRY
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_mesa_GetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLvoid** param)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_vertex_array_object* vao;
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vao = _mesa_lookup_vao_err(ctx, vaobj, true,
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"glGetVertexArrayPointeri_vEXT");
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if (!vao)
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return;
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if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexArrayPointeri_vEXT(index)");
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return;
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}
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/* The EXT_direct_state_access spec says:
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*
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* "For GetVertexArrayPointeri_vEXT, pname must be VERTEX_ATTRIB_ARRAY_POINTER
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* or TEXTURE_COORD_ARRAY_POINTER with the index parameter indicating the vertex
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* attribute or texture coordindate set index."
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*/
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switch(pname) {
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case GL_VERTEX_ATTRIB_ARRAY_POINTER:
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*param = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
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break;
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case GL_TEXTURE_COORD_ARRAY_POINTER:
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*param = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_TEX(index)].Ptr;
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break;
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default:
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_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexArrayPointeri_vEXT(pname)");
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}
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}
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@ -494,5 +494,16 @@ extern void GLAPIENTRY
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_mesa_VertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
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GLenum type, GLsizei stride, GLintptr offset);
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extern void GLAPIENTRY
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_mesa_GetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param);
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extern void GLAPIENTRY
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_mesa_GetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, GLvoid** param);
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extern void GLAPIENTRY
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_mesa_GetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
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extern void GLAPIENTRY
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_mesa_GetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLvoid** param);
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#endif
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