st/glsl: make sure to propagate initialisers to driver storage

This essentially reverts 20234cfe3a.

Fixes piglit test:
tests/spec/arb_get_program_binary/execution/uniform-after-restore.shader_test

Fixes: 20234cfe3a "st/mesa: don't propagate uniforms when restoring from cache"

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110784
This commit is contained in:
Timothy Arceri 2019-05-29 13:13:44 +10:00
parent 61de825e11
commit fea36a8f43
5 changed files with 22 additions and 26 deletions

View File

@ -2506,8 +2506,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_context *ctx,
void
_mesa_associate_uniform_storage(struct gl_context *ctx,
struct gl_shader_program *shader_program,
struct gl_program *prog,
bool propagate_to_storage)
struct gl_program *prog)
{
struct gl_program_parameter_list *params = prog->Parameters;
gl_shader_stage shader_type = prog->info.stage;
@ -2633,26 +2632,24 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
* data from the linker's backing store. This will cause values from
* initializers in the source code to be copied over.
*/
if (propagate_to_storage) {
unsigned array_elements = MAX2(1, storage->array_elements);
if (ctx->Const.PackedDriverUniformStorage && !prog->is_arb_asm &&
(storage->is_bindless || !storage->type->contains_opaque())) {
const int dmul = storage->type->is_64bit() ? 2 : 1;
const unsigned components =
storage->type->vector_elements *
storage->type->matrix_columns;
unsigned array_elements = MAX2(1, storage->array_elements);
if (ctx->Const.PackedDriverUniformStorage && !prog->is_arb_asm &&
(storage->is_bindless || !storage->type->contains_opaque())) {
const int dmul = storage->type->is_64bit() ? 2 : 1;
const unsigned components =
storage->type->vector_elements *
storage->type->matrix_columns;
for (unsigned s = 0; s < storage->num_driver_storage; s++) {
gl_constant_value *uni_storage = (gl_constant_value *)
storage->driver_storage[s].data;
memcpy(uni_storage, storage->storage,
sizeof(storage->storage[0]) * components *
array_elements * dmul);
}
} else {
_mesa_propagate_uniforms_to_driver_storage(storage, 0,
array_elements);
for (unsigned s = 0; s < storage->num_driver_storage; s++) {
gl_constant_value *uni_storage = (gl_constant_value *)
storage->driver_storage[s].data;
memcpy(uni_storage, storage->storage,
sizeof(storage->storage[0]) * components *
array_elements * dmul);
}
} else {
_mesa_propagate_uniforms_to_driver_storage(storage, 0,
array_elements);
}
last_location = location;
@ -3011,7 +3008,7 @@ get_mesa_program(struct gl_context *ctx,
* prog->ParameterValues to get reallocated (e.g., anything that adds a
* program constant) has to happen before creating this linkage.
*/
_mesa_associate_uniform_storage(ctx, shader_program, prog, true);
_mesa_associate_uniform_storage(ctx, shader_program, prog);
if (!shader_program->data->LinkStatus) {
goto fail_exit;
}

View File

@ -50,8 +50,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_context *ctx,
void
_mesa_associate_uniform_storage(struct gl_context *ctx,
struct gl_shader_program *shader_program,
struct gl_program *prog,
bool propagate_to_storage);
struct gl_program *prog);
#ifdef __cplusplus
}

View File

@ -524,7 +524,7 @@ st_glsl_to_nir_post_opts(struct st_context *st, struct gl_program *prog,
* prog->ParameterValues to get reallocated (e.g., anything that adds a
* program constant) has to happen before creating this linkage.
*/
_mesa_associate_uniform_storage(st->ctx, shader_program, prog, true);
_mesa_associate_uniform_storage(st->ctx, shader_program, prog);
st_set_prog_affected_state_flags(prog);

View File

@ -7247,7 +7247,7 @@ get_mesa_program_tgsi(struct gl_context *ctx,
* prog->ParameterValues to get reallocated (e.g., anything that adds a
* program constant) has to happen before creating this linkage.
*/
_mesa_associate_uniform_storage(ctx, shader_program, prog, true);
_mesa_associate_uniform_storage(ctx, shader_program, prog);
if (!shader_program->data->LinkStatus) {
free_glsl_to_tgsi_visitor(v);
_mesa_reference_program(ctx, &shader->Program, NULL);

View File

@ -366,7 +366,7 @@ st_deserialise_ir_program(struct gl_context *ctx,
}
st_set_prog_affected_state_flags(prog);
_mesa_associate_uniform_storage(ctx, shProg, prog, false);
_mesa_associate_uniform_storage(ctx, shProg, prog);
/* Create Gallium shaders now instead of on demand. */
if (ST_DEBUG & DEBUG_PRECOMPILE ||