llvmpipe: fix using non-zero layer in non-array view from array resource

Just need to use resource target not view target when calculating
first-layer based mip offsets. (This is a gl specific problem since
d3d10 does not distinguish between non-array and array resources neither
at the resource nor view level, only at the shader level.)
Fixes new piglit arb_texture_view sampling-2d-array-as-2d-layer test.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Roland Scheidegger 2015-10-22 22:26:52 +02:00
parent 830e57b82d
commit fe707c0373
2 changed files with 8 additions and 8 deletions

View File

@ -854,10 +854,10 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
jit_tex->img_stride[j] = lp_tex->img_stride[j];
}
if (view->target == PIPE_TEXTURE_1D_ARRAY ||
view->target == PIPE_TEXTURE_2D_ARRAY ||
view->target == PIPE_TEXTURE_CUBE ||
view->target == PIPE_TEXTURE_CUBE_ARRAY) {
if (res->target == PIPE_TEXTURE_1D_ARRAY ||
res->target == PIPE_TEXTURE_2D_ARRAY ||
res->target == PIPE_TEXTURE_CUBE ||
res->target == PIPE_TEXTURE_CUBE_ARRAY) {
/*
* For array textures, we don't have first_layer, instead
* adjust last_layer (stored as depth) plus the mip level offsets

View File

@ -275,10 +275,10 @@ prepare_shader_sampling(
row_stride[j] = lp_tex->row_stride[j];
img_stride[j] = lp_tex->img_stride[j];
}
if (view->target == PIPE_TEXTURE_1D_ARRAY ||
view->target == PIPE_TEXTURE_2D_ARRAY ||
view->target == PIPE_TEXTURE_CUBE ||
view->target == PIPE_TEXTURE_CUBE_ARRAY) {
if (tex->target == PIPE_TEXTURE_1D_ARRAY ||
tex->target == PIPE_TEXTURE_2D_ARRAY ||
tex->target == PIPE_TEXTURE_CUBE ||
tex->target == PIPE_TEXTURE_CUBE_ARRAY) {
num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
for (j = first_level; j <= last_level; j++) {
mip_offsets[j] += view->u.tex.first_layer *