gallium: fix u_default_transfer_inline_write for textures

This doesn't fix any known issue. In fact, radeon drivers ignore all
the discard flags for textures and implicitly do "discard range"
for any write transfer.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Marek Olšák 2014-06-19 23:34:27 +02:00
parent cf430408c4
commit fe6be9926f
1 changed files with 2 additions and 2 deletions

View File

@ -25,8 +25,8 @@ void u_default_transfer_inline_write( struct pipe_context *pipe,
usage |= PIPE_TRANSFER_WRITE;
/* transfer_inline_write implicitly discards the rewritten buffer range */
/* XXX this looks very broken for non-buffer resources having more than one dim. */
if (box->x == 0 && box->width == resource->width0) {
if (resource->target == PIPE_BUFFER &&
box->x == 0 && box->width == resource->width0) {
usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
} else {
usage |= PIPE_TRANSFER_DISCARD_RANGE;