gallium: fix u_default_transfer_inline_write for textures
This doesn't fix any known issue. In fact, radeon drivers ignore all the discard flags for textures and implicitly do "discard range" for any write transfer. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@ -25,8 +25,8 @@ void u_default_transfer_inline_write( struct pipe_context *pipe,
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usage |= PIPE_TRANSFER_WRITE;
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/* transfer_inline_write implicitly discards the rewritten buffer range */
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/* XXX this looks very broken for non-buffer resources having more than one dim. */
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if (box->x == 0 && box->width == resource->width0) {
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if (resource->target == PIPE_BUFFER &&
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box->x == 0 && box->width == resource->width0) {
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usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
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} else {
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usage |= PIPE_TRANSFER_DISCARD_RANGE;
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