galahad: Point to the galahad objects from the galahad sampler view.
And not the wraped driver's objects.
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@ -127,8 +127,8 @@ galahad_sampler_view_create(struct galahad_context *glhd_context,
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glhd_view->base = *view;
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glhd_view->base.reference.count = 1;
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glhd_view->base.texture = NULL;
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pipe_resource_reference(&glhd_view->base.texture, glhd_resource->resource);
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glhd_view->base.context = glhd_context->pipe;
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pipe_resource_reference(&glhd_view->base.texture, &glhd_resource->base);
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glhd_view->base.context = &glhd_context->base;
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glhd_view->sampler_view = view;
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return &glhd_view->base;
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