r600g: don't flush depth textures set as colorbuffers

The only case a depth buffer can be set as a color buffer is when flushing.

That wasn't always the case, but now this code isn't required anymore.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Marek Olšák 2012-07-08 03:10:37 +02:00
parent 6842d5fced
commit fe1fd67556
1 changed files with 0 additions and 18 deletions

View File

@ -212,26 +212,8 @@ static void r600_flush_depth_textures(struct r600_context *rctx,
void r600_flush_all_depth_textures(struct r600_context *rctx)
{
unsigned i;
r600_flush_depth_textures(rctx, &rctx->ps_samplers);
r600_flush_depth_textures(rctx, &rctx->vs_samplers);
/* also check CB here */
for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
struct r600_resource_texture *tex;
struct pipe_surface *surf = rctx->framebuffer.cbufs[i];
tex = (struct r600_resource_texture *)surf->texture;
if (!tex->is_depth || tex->is_flushing_texture)
continue;
r600_blit_uncompress_depth(&rctx->context, tex, NULL,
surf->u.tex.level,
surf->u.tex.level,
surf->u.tex.first_layer,
surf->u.tex.last_layer);
}
}
static void r600_clear(struct pipe_context *ctx, unsigned buffers,