document some bug fixes, lots of new features
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<H1>Mesa 6.5.3 Release Notes / (in progress)</H1>
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<p>
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Mesa 6.5.3 is a 6.5 follow-on development release mostly consisting of
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bug fixes</a>.
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Mesa 6.5.3 is a 6.5 follow-on development release with many internal changes.
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</p>
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<h2>New features</h2>
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<ul>
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<li>OpenGL 2.0 support.
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<li>Entirely new Shading Language code generator.
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<li>Much faster software execution of vertex, fragment shaders.
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<li>New vertex buffer object infrastructure (replaces old array_cache code).
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<li>Updated glext.h file (version 39)
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<li>Updated glxext.h file (version 18)
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</ul>
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<li>Fog was errantly applied when a fragment shader was enabled (bug 9346)
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<li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445)
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<li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
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<li>GL_POST_CONVOLUTION_ALPHA_BIAS/SCALE was broken.
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<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
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"multiple render targets" are really supported.
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</ul>
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<h2>Internal code changes</h2>
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<ul>
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<li>Massive changes to the Shading Language compiler.
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<li>The _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
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_TnlProgram fields have been moved.
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<li>The ctx->FragmentProgram._Active field has been removed.
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<h2>To Do (someday) items</h2>
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<ul>
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<li>Switch to freeglut
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<li>Increase MAX_DRAWBUFFERS
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<li>Fix linux-glide target/driver.
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<li>Improved lambda and derivative calculation for frag progs.
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</ul>
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Driver Status
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---------------------- ----------------------
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DRI drivers varies with the driver
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XMesa/GLX (on Xlib) implements OpenGL 1.5
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OSMesa (off-screen) implements OpenGL 1.5
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XMesa/GLX (on Xlib) implements OpenGL 2.0
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OSMesa (off-screen) implements OpenGL 2.0
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Glide (3dfx Voodoo1/2) implements OpenGL 1.3
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SVGA implements OpenGL 1.3
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Wind River UGL implements OpenGL 1.3
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