document some bug fixes, lots of new features

This commit is contained in:
Brian 2007-03-13 16:12:23 -06:00
parent 8d9db3dd03
commit fdf513e07a
1 changed files with 11 additions and 5 deletions

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@ -11,8 +11,7 @@
<H1>Mesa 6.5.3 Release Notes / (in progress)</H1>
<p>
Mesa 6.5.3 is a 6.5 follow-on development release mostly consisting of
bug fixes</a>.
Mesa 6.5.3 is a 6.5 follow-on development release with many internal changes.
</p>
@ -24,6 +23,10 @@ TBD
<h2>New features</h2>
<ul>
<li>OpenGL 2.0 support.
<li>Entirely new Shading Language code generator.
<li>Much faster software execution of vertex, fragment shaders.
<li>New vertex buffer object infrastructure (replaces old array_cache code).
<li>Updated glext.h file (version 39)
<li>Updated glxext.h file (version 18)
</ul>
@ -33,12 +36,16 @@ TBD
<li>Fog was errantly applied when a fragment shader was enabled (bug 9346)
<li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445)
<li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
<li>GL_POST_CONVOLUTION_ALPHA_BIAS/SCALE was broken.
<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
"multiple render targets" are really supported.
</ul>
<h2>Internal code changes</h2>
<ul>
<li>Massive changes to the Shading Language compiler.
<li>The _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
_TnlProgram fields have been moved.
<li>The ctx->FragmentProgram._Active field has been removed.
@ -52,7 +59,6 @@ fixed-function program.
<h2>To Do (someday) items</h2>
<ul>
<li>Switch to freeglut
<li>Increase MAX_DRAWBUFFERS
<li>Fix linux-glide target/driver.
<li>Improved lambda and derivative calculation for frag progs.
</ul>
@ -64,8 +70,8 @@ fixed-function program.
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa/GLX (on Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
XMesa/GLX (on Xlib) implements OpenGL 2.0
OSMesa (off-screen) implements OpenGL 2.0
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3