Slightly modify the meaning of the 'handcode' attribute in a 'glx' element.

The attribute can now take one of 4 states.  "false" (the default value)
means that no handcoding is required for the function.  "client" means that
the function must be handcoded on the client-side only.  "server" means that
the function must be handcoded on the server-side only.  "true" menas that
the function must be handcoded on both the client-side and the server-side.

Version 1.14 of glX_proto_send.py accidentally contained a line of this
change.
This commit is contained in:
Ian Romanick 2005-01-28 17:30:25 +00:00
parent 1fca563232
commit fdb0527ddc
3 changed files with 41 additions and 24 deletions

View File

@ -328,8 +328,6 @@ class glXFunction(gl_XML.glFunction):
glx_doubles_in_order = 0
vectorequiv = None
handcode = 0
ignore = 0
can_be_large = 0
def __init__(self, context, name, attrs):
@ -340,6 +338,10 @@ class glXFunction(gl_XML.glFunction):
self.can_be_large = 0
self.reply_always_array = 0
self.server_handcode = 0
self.client_handcode = 0
self.ignore = 0
gl_XML.glFunction.__init__(self, context, name, attrs)
return
@ -356,10 +358,25 @@ class glXFunction(gl_XML.glFunction):
self.glx_sop = int(attrs.get('sop', "0"))
self.glx_vendorpriv = int(attrs.get('vendorpriv', "0"))
if attrs.get('handcode', "false") == "true":
self.handcode = 1
# The 'handcode' attribute can be one of 'true',
# 'false', 'client', or 'server'.
handcode = attrs.get('handcode', "false")
if handcode == "false":
self.server_handcode = 0
self.client_handcode = 0
elif handcode == "true":
self.server_handcode = 1
self.client_handcode = 1
elif handcode == "client":
self.server_handcode = 0
self.client_handcode = 1
elif handcode == "server":
self.server_handcode = 1
self.client_handcode = 0
else:
self.handcode = 0
raise RuntimeError('Invalid handcode mode "%s" in function "%s".' % (handcode, self.name))
if attrs.get('ignore', "false") == "true":
self.ignore = 1
@ -395,7 +412,7 @@ class glXFunction(gl_XML.glFunction):
# This will also mark functions that don't have a
# dispatch offset at ignored.
if (self.fn_offset == -1 and not self.fn_alias) or not (self.handcode or self.glx_rop or self.glx_sop or self.glx_vendorpriv or self.vectorequiv or self.fn_alias):
if (self.fn_offset == -1 and not self.fn_alias) or not (self.client_handcode or self.server_handcode or self.glx_rop or self.glx_sop or self.glx_vendorpriv or self.vectorequiv or self.fn_alias):
#if not self.ignore:
# if self.fn_offset == -1:
# print '/* %s ignored becuase no offset assigned. */' % (self.name)

View File

@ -234,7 +234,7 @@ class PrintGlxProtoText(glX_XML.GlxProto):
# At some point this should be expanded to support pixel
# functions, but I'm not going to lose any sleep over it now.
if f.fn_offset < 0 or f.handcode or f.ignore or f.vectorequiv or f.image:
if f.fn_offset < 0 or f.client_handcode or f.server_handcode or f.ignore or f.vectorequiv or f.image:
return
print ' %s' % (f.name)

View File

@ -2064,12 +2064,12 @@ glx:
<function name="Disable" offset="214">
<param name="cap" type="GLenum"/>
<glx rop="138" handcode="true"/>
<glx rop="138" handcode="client"/>
</function>
<function name="Enable" offset="215">
<param name="cap" type="GLenum"/>
<glx rop="139" handcode="true"/>
<glx rop="139" handcode="client"/>
</function>
<function name="Finish" offset="216">
@ -2293,13 +2293,13 @@ glx:
<function name="PixelStoref" offset="249">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx sop="109" handcode="true"/>
<glx sop="109" handcode="client"/>
</function>
<function name="PixelStorei" offset="250">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx sop="110" handcode="true"/>
<glx sop="110" handcode="client"/>
</function>
<function name="PixelMapfv" offset="251">
@ -2360,7 +2360,7 @@ glx:
<function name="GetBooleanv" offset="258">
<param name="pname" type="GLenum"/>
<param name="params" type="GLboolean *" output="true"/>
<glx sop="112" handcode="true"/>
<glx sop="112" handcode="client"/>
</function>
<function name="GetClipPlane" offset="259">
@ -2372,24 +2372,24 @@ glx:
<function name="GetDoublev" offset="260">
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true"/>
<glx sop="114" handcode="true"/>
<glx sop="114" handcode="client"/>
</function>
<function name="GetError" offset="261">
<return type="GLenum"/>
<glx sop="115" handcode="true"/>
<glx sop="115" handcode="client"/>
</function>
<function name="GetFloatv" offset="262">
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
<glx sop="116" handcode="true"/>
<glx sop="116" handcode="client"/>
</function>
<function name="GetIntegerv" offset="263">
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
<glx sop="117" handcode="true"/>
<glx sop="117" handcode="client"/>
</function>
<function name="GetLightfv" offset="264">
@ -2547,7 +2547,7 @@ glx:
<function name="IsEnabled" offset="286">
<param name="cap" type="GLenum"/>
<return type="GLboolean"/>
<glx sop="140" handcode="true"/>
<glx sop="140" handcode="client"/>
</function>
<function name="IsList" offset="287">
@ -2827,7 +2827,7 @@ glx:
<param name="mode" type="GLenum"/>
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
<glx handcode="true"/>
<glx rop="193" handcode="true"/>
</function>
<function name="DrawElements" offset="311">
@ -4887,7 +4887,7 @@ glx:
<param name="border" type="GLint"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
<glx rop="216" handcode="true"/>
<glx rop="216" handcode="client"/>
</function>
<function name="CompressedTexImage2DARB" offset="555">
@ -4899,7 +4899,7 @@ glx:
<param name="border" type="GLint"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
<glx rop="215" handcode="true"/>
<glx rop="215" handcode="client"/>
</function>
<function name="CompressedTexImage1DARB" offset="556">
@ -4910,7 +4910,7 @@ glx:
<param name="border" type="GLint"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
<glx rop="214" handcode="true"/>
<glx rop="214" handcode="client"/>
</function>
<function name="CompressedTexSubImage3DARB" offset="557">
@ -4925,7 +4925,7 @@ glx:
<param name="format" type="GLenum"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
<glx rop="219" handcode="true"/>
<glx rop="219" handcode="client"/>
</function>
<function name="CompressedTexSubImage2DARB" offset="558">
@ -4938,7 +4938,7 @@ glx:
<param name="format" type="GLenum"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
<glx rop="218" handcode="true"/>
<glx rop="218" handcode="client"/>
</function>
<function name="CompressedTexSubImage1DARB" offset="559">
@ -4949,7 +4949,7 @@ glx:
<param name="format" type="GLenum"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
<glx rop="217" handcode="true"/>
<glx rop="217" handcode="client"/>
</function>
<function name="GetCompressedTexImageARB" offset="560">