mesa: Fix copy-and-paste bug in _mesa_(Program|)Uniform[1234](i|ui)64vARB functions
All of the functions were passing 1 to _mesa_uniform instead of passing count. Fixes 16 unsed parameter warnings like: main/uniforms.c: In function ‘_mesa_Uniform1i64vARB’: main/uniforms.c:1692:47: warning: unused parameter ‘count’ [-Wunused-parameter] _mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value) ^~~~~ This is why I build with extra warnings enabled. Unfortunately, there are so many unused parameter warnings in Mesa that I didn't notice these added warnings for over 6 months. :( Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@ -1683,28 +1683,28 @@ void GLAPIENTRY
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_mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 1);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT64, 1);
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}
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void GLAPIENTRY
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_mesa_Uniform2i64vARB(GLint location, GLsizei count, const GLint64 *value)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 2);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT64, 2);
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}
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void GLAPIENTRY
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_mesa_Uniform3i64vARB(GLint location, GLsizei count, const GLint64 *value)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 3);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT64, 3);
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}
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void GLAPIENTRY
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_mesa_Uniform4i64vARB(GLint location, GLsizei count, const GLint64 *value)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 4);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT64, 4);
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}
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void GLAPIENTRY
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@ -1751,28 +1751,28 @@ void GLAPIENTRY
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_mesa_Uniform1ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 1);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT64, 1);
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}
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void GLAPIENTRY
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_mesa_Uniform2ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 2);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT64, 2);
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}
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void GLAPIENTRY
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_mesa_Uniform3ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 3);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT64, 3);
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}
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void GLAPIENTRY
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_mesa_Uniform4ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 4);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT64, 4);
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}
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/* DSA entrypoints */
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@ -1835,7 +1835,7 @@ _mesa_ProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, cons
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program,
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"glProgramUniform1i64vARB");
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_mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 1);
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_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT64, 1);
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}
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void GLAPIENTRY
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@ -1845,7 +1845,7 @@ _mesa_ProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, con
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program,
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"glProgramUniform2i64vARB");
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_mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 2);
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_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT64, 2);
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}
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void GLAPIENTRY
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@ -1855,7 +1855,7 @@ _mesa_ProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, con
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program,
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"glProgramUniform3i64vARB");
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_mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 3);
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_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT64, 3);
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}
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void GLAPIENTRY
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@ -1865,7 +1865,7 @@ _mesa_ProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, con
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program,
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"glProgramUniform4i64vARB");
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_mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 4);
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_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT64, 4);
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}
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void GLAPIENTRY
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@ -1927,7 +1927,7 @@ _mesa_ProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, co
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program,
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"glProgramUniform1ui64vARB");
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_mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 1);
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_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT64, 1);
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}
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void GLAPIENTRY
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@ -1937,7 +1937,7 @@ _mesa_ProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, co
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program,
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"glProgramUniform2ui64vARB");
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_mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 2);
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_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT64, 2);
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}
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void GLAPIENTRY
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@ -1947,7 +1947,7 @@ _mesa_ProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, co
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program,
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"glProgramUniform3ui64vARB");
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_mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 3);
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_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT64, 3);
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}
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void GLAPIENTRY
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@ -1957,5 +1957,5 @@ _mesa_ProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, co
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program,
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"glProgramUniform4ui64vARB");
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_mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 4);
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_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT64, 4);
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}
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