mesa: Fix copy-and-paste bug in _mesa_(Program|)Uniform[1234](i|ui)64vARB functions

All of the functions were passing 1 to _mesa_uniform instead of passing
count.

Fixes 16 unsed parameter warnings like:

main/uniforms.c: In function ‘_mesa_Uniform1i64vARB’:
main/uniforms.c:1692:47: warning: unused parameter ‘count’ [-Wunused-parameter]
 _mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value)
                                               ^~~~~

This is why I build with extra warnings enabled.  Unfortunately, there
are so many unused parameter warnings in Mesa that I didn't notice these
added warnings for over 6 months. :(

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Ian Romanick 2017-01-24 16:13:01 -08:00
parent 173dd60ced
commit fd43bee0ea
1 changed files with 16 additions and 16 deletions

View File

@ -1683,28 +1683,28 @@ void GLAPIENTRY
_mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 1);
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT64, 1);
}
void GLAPIENTRY
_mesa_Uniform2i64vARB(GLint location, GLsizei count, const GLint64 *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 2);
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT64, 2);
}
void GLAPIENTRY
_mesa_Uniform3i64vARB(GLint location, GLsizei count, const GLint64 *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 3);
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT64, 3);
}
void GLAPIENTRY
_mesa_Uniform4i64vARB(GLint location, GLsizei count, const GLint64 *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 4);
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT64, 4);
}
void GLAPIENTRY
@ -1751,28 +1751,28 @@ void GLAPIENTRY
_mesa_Uniform1ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 1);
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT64, 1);
}
void GLAPIENTRY
_mesa_Uniform2ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 2);
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT64, 2);
}
void GLAPIENTRY
_mesa_Uniform3ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 3);
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT64, 3);
}
void GLAPIENTRY
_mesa_Uniform4ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 4);
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT64, 4);
}
/* DSA entrypoints */
@ -1835,7 +1835,7 @@ _mesa_ProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, cons
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform1i64vARB");
_mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 1);
_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT64, 1);
}
void GLAPIENTRY
@ -1845,7 +1845,7 @@ _mesa_ProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, con
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform2i64vARB");
_mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 2);
_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT64, 2);
}
void GLAPIENTRY
@ -1855,7 +1855,7 @@ _mesa_ProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, con
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform3i64vARB");
_mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 3);
_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT64, 3);
}
void GLAPIENTRY
@ -1865,7 +1865,7 @@ _mesa_ProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, con
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform4i64vARB");
_mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 4);
_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT64, 4);
}
void GLAPIENTRY
@ -1927,7 +1927,7 @@ _mesa_ProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, co
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform1ui64vARB");
_mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 1);
_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT64, 1);
}
void GLAPIENTRY
@ -1937,7 +1937,7 @@ _mesa_ProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, co
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform2ui64vARB");
_mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 2);
_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT64, 2);
}
void GLAPIENTRY
@ -1947,7 +1947,7 @@ _mesa_ProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, co
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform3ui64vARB");
_mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 3);
_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT64, 3);
}
void GLAPIENTRY
@ -1957,5 +1957,5 @@ _mesa_ProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, co
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glProgramUniform4ui64vARB");
_mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 4);
_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT64, 4);
}