r600g: fix fragment shader size calculation
bc.ndw is altered in r600_bc_build, respect that in fragment shader size calculation.
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09a4ba0fc3
commit
fd2409ca27
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@ -2196,14 +2196,6 @@ int r600_vertex_elements_build_fetch_shader(struct r600_pipe_context *rctx, stru
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r600_bc_add_cfinst(&bc, BC_INST(&bc, V_SQ_CF_WORD1_SQ_CF_INST_RETURN));
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/* use PIPE_BIND_VERTEX_BUFFER so we use the cache buffer manager */
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ve->fetch_shader = r600_bo(rctx->radeon, bc.ndw*4, 256, PIPE_BIND_VERTEX_BUFFER, 0);
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if (ve->fetch_shader == NULL) {
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r600_bc_clear(&bc);
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return -ENOMEM;
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}
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ve->fs_size = bc.ndw*4;
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if ((r = r600_bc_build(&bc))) {
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r600_bc_clear(&bc);
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return r;
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@ -2218,6 +2210,15 @@ int r600_vertex_elements_build_fetch_shader(struct r600_pipe_context *rctx, stru
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fprintf(stderr, "______________________________________________________________\n");
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}
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ve->fs_size = bc.ndw*4;
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/* use PIPE_BIND_VERTEX_BUFFER so we use the cache buffer manager */
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ve->fetch_shader = r600_bo(rctx->radeon, ve->fs_size, 256, PIPE_BIND_VERTEX_BUFFER, 0);
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if (ve->fetch_shader == NULL) {
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r600_bc_clear(&bc);
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return -ENOMEM;
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}
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bytecode = r600_bo_map(rctx->radeon, ve->fetch_shader, 0, NULL);
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if (bytecode == NULL) {
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r600_bc_clear(&bc);
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