freedreno: replace glsl130 debug flag with glsl120
Now that relative-dst works, we should never fall back to the old compiler. (Which is almost true, other than a couple edge case sched fails in piglit). So replace glsl130 flag to force GLSL 130 and integers on a3xx/a4xx with a glsl120 flag to force GLSL 120 and !integers. If this commit breaks any game/app/etc use FD_MESA_DEBUG=glsl120 as a workaround and please let me know. Signed-off-by: Rob Clark <robclark@freedesktop.org>
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@ -70,7 +70,7 @@ static const struct debug_named_value debug_options[] = {
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{"noopt", FD_DBG_NOOPT , "Disable optimization passes in compiler"},
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{"optmsgs", FD_DBG_OPTMSGS,"Enable optimizater debug messages"},
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{"optdump", FD_DBG_OPTDUMP,"Dump shader DAG to .dot files"},
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{"glsl130", FD_DBG_GLSL130,"Temporary flag to enable GLSL 130 on a3xx+"},
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{"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 120 (rather than 130) on a3xx+"},
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{"nocp", FD_DBG_NOCP, "Disable copy-propagation"},
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DEBUG_NAMED_VALUE_END
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};
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@ -79,7 +79,7 @@ DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
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int fd_mesa_debug = 0;
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bool fd_binning_enabled = true;
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static bool glsl130 = false;
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static bool glsl120 = false;
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static const char *
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fd_screen_get_name(struct pipe_screen *pscreen)
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@ -177,7 +177,9 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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return 256;
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case PIPE_CAP_GLSL_FEATURE_LEVEL:
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return ((is_a3xx(screen) || is_a4xx(screen)) && glsl130) ? 130 : 120;
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if (glsl120)
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return 120;
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return (is_a3xx(screen) || is_a4xx(screen)) ? 130 : 120;
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/* Unsupported features. */
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case PIPE_CAP_INDEP_BLEND_ENABLE:
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@ -366,13 +368,9 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
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case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
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return 1;
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case PIPE_SHADER_CAP_INTEGERS:
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/* we should be able to support this on a3xx, but not
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* implemented yet:
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*
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* TODO looks like a4xx will require some additional
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* work for integer varying fetch..
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*/
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return ((is_a3xx(screen) || is_a4xx(screen)) && glsl130) ? 1 : 0;
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if (glsl120)
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return 0;
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return (is_a3xx(screen) || is_a4xx(screen)) ? 1 : 0;
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case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
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case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
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return 16;
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@ -445,7 +443,7 @@ fd_screen_create(struct fd_device *dev)
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if (fd_mesa_debug & FD_DBG_NOBIN)
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fd_binning_enabled = false;
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glsl130 = !!(fd_mesa_debug & FD_DBG_GLSL130);
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glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
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if (!screen)
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return NULL;
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@ -65,7 +65,7 @@ enum adreno_stencil_op fd_stencil_op(unsigned op);
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#define FD_DBG_NOOPT 0x0200
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#define FD_DBG_OPTMSGS 0x0400
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#define FD_DBG_OPTDUMP 0x0800
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#define FD_DBG_GLSL130 0x1000
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#define FD_DBG_GLSL120 0x1000
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#define FD_DBG_NOCP 0x2000
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extern int fd_mesa_debug;
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