diff --git a/src/gallium/drivers/v3d/v3dx_state.c b/src/gallium/drivers/v3d/v3dx_state.c index ee1ba7b2d10..95a2dc30c8b 100644 --- a/src/gallium/drivers/v3d/v3dx_state.c +++ b/src/gallium/drivers/v3d/v3dx_state.c @@ -776,7 +776,8 @@ v3d_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc, /* V3D still doesn't support sampling from raster textures, so we will * have to copy to a temporary tiled texture. */ - if (!rsc->tiled) { + if (!rsc->tiled && !(prsc->target == PIPE_TEXTURE_1D || + prsc->target == PIPE_TEXTURE_1D_ARRAY)) { struct v3d_resource *shadow_parent = rsc; struct pipe_resource tmpl = { .target = prsc->target,