radv/xfb: don't increase offset by component mask start.

This is incorrect, the offset is into the buffer, and it's legal
to write

loc 0,0 -> buffer0, offset 0
loc 0,1 -> buffer1, offset 0

This fixes a bunch of piglits running on my zink xfb code on
radv.

Fixes: 6c21645046 (radv: emit stream outputs for vertex and tessellation stages)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Dave Airlie 2018-10-31 02:56:09 +00:00
parent d25179469b
commit fcf15a007d
1 changed files with 0 additions and 3 deletions

View File

@ -2512,9 +2512,6 @@ radv_emit_stream_output(struct radv_shader_context *ctx,
/* Get the first component. */
start = ffs(output->component_mask) - 1;
/* Adjust the destination offset. */
offset += start * 4;
/* Load the output as int. */
for (int i = 0; i < num_comps; i++) {
out[i] = ac_to_integer(&ctx->ac,