i915: Include gl_FragCoord.w data, not just xyz.
Fixes piglit fragcoord_w test. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34323
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@ -1346,7 +1346,7 @@ i915ValidateFragmentProgram(struct i915_context *i915)
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intel->coloroffset = 0;
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intel->specoffset = 0;
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if (inputsRead & FRAG_BITS_TEX_ANY) {
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if (inputsRead & FRAG_BITS_TEX_ANY || p->wpos_tex != -1) {
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EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16);
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}
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else {
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@ -1390,10 +1390,10 @@ i915ValidateFragmentProgram(struct i915_context *i915)
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* unused texture coordinate:
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*/
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s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK);
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s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(3));
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s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(4));
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intel->wpos_offset = offset;
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intel->wpos_size = 3 * sizeof(GLuint);
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intel->wpos_size = 4 * sizeof(GLuint);
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EMIT_PAD(intel->wpos_size);
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}
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