diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index eb615ebd30a..d39c63ae743 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -2502,6 +2502,22 @@ link_intrastage_shaders(void *mem_ctx, link_uniform_blocks(mem_ctx, ctx, prog, linked, &ubo_blocks, &num_ubo_blocks, &ssbo_blocks, &num_ssbo_blocks); + const unsigned max_uniform_blocks = + ctx->Const.Program[linked->Stage].MaxUniformBlocks; + if (num_ubo_blocks > max_uniform_blocks) { + linker_error(prog, "Too many %s uniform blocks (%d/%d)\n", + _mesa_shader_stage_to_string(linked->Stage), + num_ubo_blocks, max_uniform_blocks); + } + + const unsigned max_shader_storage_blocks = + ctx->Const.Program[linked->Stage].MaxShaderStorageBlocks; + if (num_ssbo_blocks > max_shader_storage_blocks) { + linker_error(prog, "Too many %s shader storage blocks (%d/%d)\n", + _mesa_shader_stage_to_string(linked->Stage), + num_ssbo_blocks, max_shader_storage_blocks); + } + if (!prog->data->LinkStatus) { _mesa_delete_linked_shader(ctx, linked); return NULL; @@ -3356,22 +3372,6 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) total_shader_storage_blocks += sh->Program->info.num_ssbos; total_uniform_blocks += sh->Program->info.num_ubos; - - const unsigned max_uniform_blocks = - ctx->Const.Program[i].MaxUniformBlocks; - if (max_uniform_blocks < sh->Program->info.num_ubos) { - linker_error(prog, "Too many %s uniform blocks (%d/%d)\n", - _mesa_shader_stage_to_string(i), - sh->Program->info.num_ubos, max_uniform_blocks); - } - - const unsigned max_shader_storage_blocks = - ctx->Const.Program[i].MaxShaderStorageBlocks; - if (max_shader_storage_blocks < sh->Program->info.num_ssbos) { - linker_error(prog, "Too many %s shader storage blocks (%d/%d)\n", - _mesa_shader_stage_to_string(i), - sh->Program->info.num_ssbos, max_shader_storage_blocks); - } } if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) {