draw: asst. clean-up in draw_pt_fetch_shader_emit.c

Signed-off-by: Brian Paul <brianp@vmware.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17064>
This commit is contained in:
Brian Paul 2022-06-10 11:39:38 -06:00 committed by Marge Bot
parent 2eabffdd86
commit fcdbf7112c
1 changed files with 50 additions and 66 deletions

View File

@ -75,7 +75,6 @@ fse_prepare(struct draw_pt_middle_end *middle,
struct draw_context *draw = fse->draw;
unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs;
const struct vertex_info *vinfo;
unsigned i;
unsigned nr_vbs = 0;
/* Can't support geometry shader on this path.
@ -102,7 +101,7 @@ fse_prepare(struct draw_pt_middle_end *middle,
memset(fse->key.element, 0,
fse->key.nr_elements * sizeof(fse->key.element[0]));
for (i = 0; i < num_vs_inputs; i++) {
for (unsigned i = 0; i < num_vs_inputs; i++) {
const struct pipe_vertex_element *src = &draw->pt.vertex_element[i];
fse->key.element[i].in.format = src->src_format;
@ -114,17 +113,18 @@ fse_prepare(struct draw_pt_middle_end *middle,
nr_vbs = MAX2(nr_vbs, src->vertex_buffer_index + 1);
}
for (i = 0; i < 5 && i < nr_vbs; i++) {
for (unsigned i = 0; i < 5 && i < nr_vbs; i++) {
if (draw->pt.vertex_buffer[i].stride == 0)
fse->key.const_vbuffers |= (1<<i);
}
if (0) debug_printf("%s: lookup const_vbuffers: %x\n", __FUNCTION__, fse->key.const_vbuffers);
if (0) debug_printf("%s: lookup const_vbuffers: %x\n",
__FUNCTION__, fse->key.const_vbuffers);
{
unsigned dst_offset = 0;
for (i = 0; i < vinfo->num_attribs; i++) {
for (unsigned i = 0; i < vinfo->num_attribs; i++) {
unsigned emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
/* doesn't handle EMIT_OMIT */
@ -143,8 +143,7 @@ fse_prepare(struct draw_pt_middle_end *middle,
}
}
fse->active = draw_vs_lookup_variant( draw->vs.vertex_shader,
&fse->key );
fse->active = draw_vs_lookup_variant(draw->vs.vertex_shader, &fse->key);
if (!fse->active) {
assert(0);
@ -156,13 +155,13 @@ fse_prepare(struct draw_pt_middle_end *middle,
/* Now set buffer pointers:
*/
for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
fse->active->set_buffer( fse->active,
i,
((const ubyte *) draw->pt.user.vbuffer[i].map +
draw->pt.vertex_buffer[i].buffer_offset),
for (unsigned i = 0; i < draw->pt.nr_vertex_buffers; i++) {
fse->active->set_buffer(fse->active,
i,
((const ubyte *) draw->pt.user.vbuffer[i].map +
draw->pt.vertex_buffer[i].buffer_offset),
draw->pt.vertex_buffer[i].stride,
draw->pt.max_index );
draw->pt.max_index);
}
*max_vertices = (draw->render->max_vertex_buffer_bytes /
@ -197,14 +196,14 @@ fse_run_linear(struct draw_pt_middle_end *middle,
/* XXX: need to flush to get prim_vbuf.c to release its allocation??
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
draw_do_flush(draw, DRAW_FLUSH_BACKEND);
if (!draw->render->allocate_vertices( draw->render,
(ushort)fse->key.output_stride,
(ushort)count ))
if (!draw->render->allocate_vertices(draw->render,
(ushort) fse->key.output_stride,
(ushort) count))
goto fail;
hw_verts = draw->render->map_vertices( draw->render );
hw_verts = draw->render->map_vertices(draw->render);
if (!hw_verts)
goto fail;
@ -212,32 +211,29 @@ fse_run_linear(struct draw_pt_middle_end *middle,
* Clipping is done elsewhere -- either by the API or on hardware,
* or for some other reason not required...
*/
fse->active->run_linear( fse->active,
start, count,
hw_verts );
fse->active->run_linear(fse->active, start, count, hw_verts);
if (0) {
unsigned i;
for (i = 0; i < count; i++) {
debug_printf("\n\n%s vertex %d: (stride %d, offset %d)\n", __FUNCTION__, i,
for (unsigned i = 0; i < count; i++) {
debug_printf("\n\n%s vertex %d: (stride %d, offset %d)\n",
__FUNCTION__, i,
fse->key.output_stride,
fse->key.output_stride * i);
draw_dump_emitted_vertex( fse->vinfo,
(const uint8_t *)hw_verts + fse->key.output_stride * i );
draw_dump_emitted_vertex(fse->vinfo,
(const uint8_t *) hw_verts
+ fse->key.output_stride * i);
}
}
draw->render->unmap_vertices( draw->render, 0, (ushort)(count - 1) );
draw->render->unmap_vertices(draw->render, 0, (ushort) (count - 1));
/* Draw arrays path to avoid re-emitting index list again and
* again.
*/
draw->render->draw_arrays( draw->render,
0,
count );
draw->render->draw_arrays(draw->render, 0, count);
draw->render->release_vertices( draw->render );
draw->render->release_vertices(draw->render);
return;
@ -253,7 +249,7 @@ fse_run(struct draw_pt_middle_end *middle,
unsigned fetch_count,
const ushort *draw_elts,
unsigned draw_count,
unsigned prim_flags )
unsigned prim_flags)
{
struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
struct draw_context *draw = fse->draw;
@ -261,41 +257,35 @@ fse_run(struct draw_pt_middle_end *middle,
/* XXX: need to flush to get prim_vbuf.c to release its allocation??
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
draw_do_flush(draw, DRAW_FLUSH_BACKEND);
if (!draw->render->allocate_vertices( draw->render,
(ushort)fse->key.output_stride,
(ushort)fetch_count ))
if (!draw->render->allocate_vertices(draw->render,
(ushort) fse->key.output_stride,
(ushort) fetch_count))
goto fail;
hw_verts = draw->render->map_vertices( draw->render );
hw_verts = draw->render->map_vertices(draw->render);
if (!hw_verts)
goto fail;
/* Single routine to fetch vertices, run shader and emit HW verts.
*/
fse->active->run_elts( fse->active,
fetch_elts,
fetch_count,
hw_verts );
fse->active->run_elts(fse->active, fetch_elts, fetch_count, hw_verts);
if (0) {
unsigned i;
for (i = 0; i < fetch_count; i++) {
for (unsigned i = 0; i < fetch_count; i++) {
debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
draw_dump_emitted_vertex( fse->vinfo,
(const uint8_t *)hw_verts +
fse->key.output_stride * i );
draw_dump_emitted_vertex(fse->vinfo,
(const uint8_t *)hw_verts +
fse->key.output_stride * i);
}
}
draw->render->unmap_vertices( draw->render, 0, (ushort)(fetch_count - 1) );
draw->render->unmap_vertices(draw->render, 0, (ushort)(fetch_count - 1));
draw->render->draw_elements( draw->render,
draw_elts,
draw_count );
draw->render->draw_elements(draw->render, draw_elts, draw_count);
draw->render->release_vertices( draw->render );
draw->render->release_vertices(draw->render);
return;
fail:
@ -304,7 +294,6 @@ fail:
}
static boolean
fse_run_linear_elts(struct draw_pt_middle_end *middle,
unsigned start,
@ -319,14 +308,14 @@ fse_run_linear_elts(struct draw_pt_middle_end *middle,
/* XXX: need to flush to get prim_vbuf.c to release its allocation??
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
draw_do_flush(draw, DRAW_FLUSH_BACKEND);
if (!draw->render->allocate_vertices( draw->render,
(ushort)fse->key.output_stride,
(ushort)count ))
if (!draw->render->allocate_vertices(draw->render,
(ushort) fse->key.output_stride,
(ushort) count))
return FALSE;
hw_verts = draw->render->map_vertices( draw->render );
hw_verts = draw->render->map_vertices(draw->render);
if (!hw_verts)
return FALSE;
@ -334,23 +323,18 @@ fse_run_linear_elts(struct draw_pt_middle_end *middle,
* Clipping is done elsewhere -- either by the API or on hardware,
* or for some other reason not required...
*/
fse->active->run_linear( fse->active,
start, count,
hw_verts );
fse->active->run_linear(fse->active, start, count, hw_verts);
draw->render->draw_elements( draw->render,
draw_elts,
draw_count );
draw->render->draw_elements(draw->render, draw_elts, draw_count);
draw->render->unmap_vertices( draw->render, 0, (ushort)(count - 1) );
draw->render->unmap_vertices(draw->render, 0, (ushort)(count - 1));
draw->render->release_vertices( draw->render );
draw->render->release_vertices(draw->render);
return TRUE;
}
static void
fse_finish(struct draw_pt_middle_end *middle)
{