draw: asst. clean-up in draw_pt_fetch_shader_emit.c
Signed-off-by: Brian Paul <brianp@vmware.com> Acked-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17064>
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@ -75,7 +75,6 @@ fse_prepare(struct draw_pt_middle_end *middle,
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struct draw_context *draw = fse->draw;
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unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs;
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const struct vertex_info *vinfo;
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unsigned i;
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unsigned nr_vbs = 0;
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/* Can't support geometry shader on this path.
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@ -102,7 +101,7 @@ fse_prepare(struct draw_pt_middle_end *middle,
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memset(fse->key.element, 0,
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fse->key.nr_elements * sizeof(fse->key.element[0]));
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for (i = 0; i < num_vs_inputs; i++) {
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for (unsigned i = 0; i < num_vs_inputs; i++) {
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const struct pipe_vertex_element *src = &draw->pt.vertex_element[i];
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fse->key.element[i].in.format = src->src_format;
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@ -114,17 +113,18 @@ fse_prepare(struct draw_pt_middle_end *middle,
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nr_vbs = MAX2(nr_vbs, src->vertex_buffer_index + 1);
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}
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for (i = 0; i < 5 && i < nr_vbs; i++) {
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for (unsigned i = 0; i < 5 && i < nr_vbs; i++) {
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if (draw->pt.vertex_buffer[i].stride == 0)
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fse->key.const_vbuffers |= (1<<i);
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}
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if (0) debug_printf("%s: lookup const_vbuffers: %x\n", __FUNCTION__, fse->key.const_vbuffers);
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if (0) debug_printf("%s: lookup const_vbuffers: %x\n",
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__FUNCTION__, fse->key.const_vbuffers);
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{
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unsigned dst_offset = 0;
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for (i = 0; i < vinfo->num_attribs; i++) {
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for (unsigned i = 0; i < vinfo->num_attribs; i++) {
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unsigned emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
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/* doesn't handle EMIT_OMIT */
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@ -143,8 +143,7 @@ fse_prepare(struct draw_pt_middle_end *middle,
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}
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}
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fse->active = draw_vs_lookup_variant( draw->vs.vertex_shader,
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&fse->key );
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fse->active = draw_vs_lookup_variant(draw->vs.vertex_shader, &fse->key);
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if (!fse->active) {
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assert(0);
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@ -156,13 +155,13 @@ fse_prepare(struct draw_pt_middle_end *middle,
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/* Now set buffer pointers:
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*/
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for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
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fse->active->set_buffer( fse->active,
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i,
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((const ubyte *) draw->pt.user.vbuffer[i].map +
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draw->pt.vertex_buffer[i].buffer_offset),
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for (unsigned i = 0; i < draw->pt.nr_vertex_buffers; i++) {
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fse->active->set_buffer(fse->active,
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i,
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((const ubyte *) draw->pt.user.vbuffer[i].map +
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draw->pt.vertex_buffer[i].buffer_offset),
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draw->pt.vertex_buffer[i].stride,
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draw->pt.max_index );
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draw->pt.max_index);
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}
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*max_vertices = (draw->render->max_vertex_buffer_bytes /
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@ -197,14 +196,14 @@ fse_run_linear(struct draw_pt_middle_end *middle,
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/* XXX: need to flush to get prim_vbuf.c to release its allocation??
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*/
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draw_do_flush( draw, DRAW_FLUSH_BACKEND );
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draw_do_flush(draw, DRAW_FLUSH_BACKEND);
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if (!draw->render->allocate_vertices( draw->render,
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(ushort)fse->key.output_stride,
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(ushort)count ))
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if (!draw->render->allocate_vertices(draw->render,
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(ushort) fse->key.output_stride,
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(ushort) count))
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goto fail;
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hw_verts = draw->render->map_vertices( draw->render );
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hw_verts = draw->render->map_vertices(draw->render);
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if (!hw_verts)
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goto fail;
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@ -212,32 +211,29 @@ fse_run_linear(struct draw_pt_middle_end *middle,
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* Clipping is done elsewhere -- either by the API or on hardware,
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* or for some other reason not required...
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*/
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fse->active->run_linear( fse->active,
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start, count,
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hw_verts );
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fse->active->run_linear(fse->active, start, count, hw_verts);
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if (0) {
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unsigned i;
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for (i = 0; i < count; i++) {
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debug_printf("\n\n%s vertex %d: (stride %d, offset %d)\n", __FUNCTION__, i,
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for (unsigned i = 0; i < count; i++) {
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debug_printf("\n\n%s vertex %d: (stride %d, offset %d)\n",
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__FUNCTION__, i,
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fse->key.output_stride,
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fse->key.output_stride * i);
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draw_dump_emitted_vertex( fse->vinfo,
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(const uint8_t *)hw_verts + fse->key.output_stride * i );
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draw_dump_emitted_vertex(fse->vinfo,
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(const uint8_t *) hw_verts
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+ fse->key.output_stride * i);
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}
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}
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draw->render->unmap_vertices( draw->render, 0, (ushort)(count - 1) );
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draw->render->unmap_vertices(draw->render, 0, (ushort) (count - 1));
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/* Draw arrays path to avoid re-emitting index list again and
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* again.
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*/
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draw->render->draw_arrays( draw->render,
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0,
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count );
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draw->render->draw_arrays(draw->render, 0, count);
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draw->render->release_vertices( draw->render );
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draw->render->release_vertices(draw->render);
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return;
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@ -253,7 +249,7 @@ fse_run(struct draw_pt_middle_end *middle,
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unsigned fetch_count,
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const ushort *draw_elts,
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unsigned draw_count,
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unsigned prim_flags )
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unsigned prim_flags)
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{
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struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
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struct draw_context *draw = fse->draw;
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@ -261,41 +257,35 @@ fse_run(struct draw_pt_middle_end *middle,
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/* XXX: need to flush to get prim_vbuf.c to release its allocation??
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*/
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draw_do_flush( draw, DRAW_FLUSH_BACKEND );
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draw_do_flush(draw, DRAW_FLUSH_BACKEND);
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if (!draw->render->allocate_vertices( draw->render,
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(ushort)fse->key.output_stride,
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(ushort)fetch_count ))
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if (!draw->render->allocate_vertices(draw->render,
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(ushort) fse->key.output_stride,
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(ushort) fetch_count))
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goto fail;
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hw_verts = draw->render->map_vertices( draw->render );
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hw_verts = draw->render->map_vertices(draw->render);
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if (!hw_verts)
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goto fail;
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/* Single routine to fetch vertices, run shader and emit HW verts.
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*/
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fse->active->run_elts( fse->active,
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fetch_elts,
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fetch_count,
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hw_verts );
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fse->active->run_elts(fse->active, fetch_elts, fetch_count, hw_verts);
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if (0) {
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unsigned i;
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for (i = 0; i < fetch_count; i++) {
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for (unsigned i = 0; i < fetch_count; i++) {
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debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
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draw_dump_emitted_vertex( fse->vinfo,
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(const uint8_t *)hw_verts +
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fse->key.output_stride * i );
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draw_dump_emitted_vertex(fse->vinfo,
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(const uint8_t *)hw_verts +
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fse->key.output_stride * i);
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}
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}
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draw->render->unmap_vertices( draw->render, 0, (ushort)(fetch_count - 1) );
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draw->render->unmap_vertices(draw->render, 0, (ushort)(fetch_count - 1));
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draw->render->draw_elements( draw->render,
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draw_elts,
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draw_count );
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draw->render->draw_elements(draw->render, draw_elts, draw_count);
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draw->render->release_vertices( draw->render );
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draw->render->release_vertices(draw->render);
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return;
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fail:
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@ -304,7 +294,6 @@ fail:
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}
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static boolean
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fse_run_linear_elts(struct draw_pt_middle_end *middle,
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unsigned start,
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@ -319,14 +308,14 @@ fse_run_linear_elts(struct draw_pt_middle_end *middle,
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/* XXX: need to flush to get prim_vbuf.c to release its allocation??
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*/
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draw_do_flush( draw, DRAW_FLUSH_BACKEND );
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draw_do_flush(draw, DRAW_FLUSH_BACKEND);
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if (!draw->render->allocate_vertices( draw->render,
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(ushort)fse->key.output_stride,
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(ushort)count ))
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if (!draw->render->allocate_vertices(draw->render,
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(ushort) fse->key.output_stride,
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(ushort) count))
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return FALSE;
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hw_verts = draw->render->map_vertices( draw->render );
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hw_verts = draw->render->map_vertices(draw->render);
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if (!hw_verts)
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return FALSE;
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@ -334,23 +323,18 @@ fse_run_linear_elts(struct draw_pt_middle_end *middle,
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* Clipping is done elsewhere -- either by the API or on hardware,
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* or for some other reason not required...
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*/
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fse->active->run_linear( fse->active,
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start, count,
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hw_verts );
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fse->active->run_linear(fse->active, start, count, hw_verts);
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draw->render->draw_elements( draw->render,
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draw_elts,
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draw_count );
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draw->render->draw_elements(draw->render, draw_elts, draw_count);
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draw->render->unmap_vertices( draw->render, 0, (ushort)(count - 1) );
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draw->render->unmap_vertices(draw->render, 0, (ushort)(count - 1));
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draw->render->release_vertices( draw->render );
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draw->render->release_vertices(draw->render);
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return TRUE;
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}
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static void
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fse_finish(struct draw_pt_middle_end *middle)
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{
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