diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 775211cefb5..d70494c2f95 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2447,48 +2447,18 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name, const enum glsl_interface_packing, bool /* last_field */) { - /* atomics don't get real storage */ - if (type->contains_atomic()) + /* opaque types don't use storage in the param list unless they are + * bindless samplers or images. + */ + if (type->contains_opaque() && !var->data.bindless) return; - gl_register_file file; - if (type->without_array()->is_sampler() && !var->data.bindless) { - file = PROGRAM_SAMPLER; - } else { - file = PROGRAM_UNIFORM; - } - int index = _mesa_lookup_parameter_index(params, name); if (index < 0) { unsigned size = type_size(type) * 4; - index = _mesa_add_parameter(params, file, name, size, type->gl_type, - NULL, NULL); - - /* Sampler uniform values are stored in prog->SamplerUnits, - * and the entry in that array is selected by this index we - * store in ParameterValues[]. - */ - if (file == PROGRAM_SAMPLER) { - unsigned location; - const bool found = - this->shader_program->UniformHash->get(location, - params->Parameters[index].Name); - assert(found); - - if (!found) - return; - - struct gl_uniform_storage *storage = - &this->shader_program->data->UniformStorage[location]; - - assert(storage->type->is_sampler() && - storage->opaque[shader_type].active); - - for (unsigned int j = 0; j < size / 4; j++) - params->ParameterValues[index + j][0].f = - storage->opaque[shader_type].index + j; - } + index = _mesa_add_parameter(params, PROGRAM_UNIFORM, name, size, + type->gl_type, NULL, NULL); } /* The first part of the uniform that's processed determines the base