i965: Actually use the user timeout in glClientWaitSync.

Use the new libdrm functionality to actually do timed waits on the sync
object.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Ben Widawsky 2013-05-07 22:42:39 -07:00 committed by Kenneth Graunke
parent f1d2b37317
commit fc98c47115
1 changed files with 1 additions and 9 deletions

View File

@ -80,20 +80,12 @@ intel_fence_sync(struct gl_context *ctx, struct gl_sync_object *s,
intel_flush(ctx);
}
/* We ignore the user-supplied timeout. This is weaselly -- we're allowed to
* round to an implementation-dependent accuracy, and right now our
* implementation "rounds" to the wait-forever value.
*
* The fix would be a new kernel function to do the GTT transition with a
* timeout.
*/
static void intel_client_wait_sync(struct gl_context *ctx, struct gl_sync_object *s,
GLbitfield flags, GLuint64 timeout)
{
struct intel_sync_object *sync = (struct intel_sync_object *)s;
if (sync->bo) {
drm_intel_bo_wait_rendering(sync->bo);
if (sync->bo && drm_intel_gem_bo_wait(sync->bo, timeout) == 0) {
s->StatusFlag = 1;
drm_intel_bo_unreference(sync->bo);
sync->bo = NULL;