nv50: fix max texture levels

MAX_TEXTURE_2D_LEVELS and MAX_TEXTURE_CUBE_LEVELS are supposed to be
14 not 13, while MAX_TEXTURE_3D_LEVELS should be 12 not 10.
This commit is contained in:
Adel Gadllah 2011-10-24 19:41:03 +02:00 committed by Christoph Bumiller
parent ef64da8f01
commit fc8196f7a6
1 changed files with 3 additions and 3 deletions

View File

@ -80,11 +80,11 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_MAX_COMBINED_SAMPLERS:
return 64;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
return 13;
return 14;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return 10;
return 12;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 13;
return 14;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: /* shader support missing */
return 0;
case PIPE_CAP_MIN_TEXEL_OFFSET: