nv50: fix max texture levels
MAX_TEXTURE_2D_LEVELS and MAX_TEXTURE_CUBE_LEVELS are supposed to be 14 not 13, while MAX_TEXTURE_3D_LEVELS should be 12 not 10.
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@ -80,11 +80,11 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_MAX_COMBINED_SAMPLERS:
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return 64;
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case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
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return 13;
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return 14;
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case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
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return 10;
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return 12;
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case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
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return 13;
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return 14;
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case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: /* shader support missing */
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return 0;
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case PIPE_CAP_MIN_TEXEL_OFFSET:
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