st/mesa: remove unused/broken function st_print_shaders

Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Marek Olšák 2015-02-21 23:20:05 +01:00
parent a86054bac7
commit fc59695b92
2 changed files with 0 additions and 49 deletions

View File

@ -1147,51 +1147,6 @@ st_get_gp_variant(struct st_context *st,
}
/**
* Debug- print current shader text
*/
void
st_print_shaders(struct gl_context *ctx)
{
struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
unsigned j;
for (j = 0; j < 3; j++) {
unsigned i;
if (shProg[j] == NULL)
continue;
for (i = 0; i < shProg[j]->NumShaders; i++) {
struct gl_shader *sh;
switch (shProg[j]->Shaders[i]->Type) {
case GL_VERTEX_SHADER:
sh = (i != 0) ? NULL : shProg[j]->Shaders[i];
break;
case GL_GEOMETRY_SHADER_ARB:
sh = (i != 1) ? NULL : shProg[j]->Shaders[i];
break;
case GL_FRAGMENT_SHADER:
sh = (i != 2) ? NULL : shProg[j]->Shaders[i];
break;
default:
assert(0);
sh = NULL;
break;
}
if (sh != NULL) {
printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders);
printf("%s\n", sh->Source);
}
}
}
}
/**
* Vert/Geom/Frag programs have per-context variants. Free all the
* variants attached to the given program which match the given context.

View File

@ -322,10 +322,6 @@ extern void
st_release_gp_variants(struct st_context *st,
struct st_geometry_program *stgp);
extern void
st_print_shaders(struct gl_context *ctx);
extern void
st_destroy_program_variants(struct st_context *st);