st/mesa: remove unused/broken function st_print_shaders
Reviewed-by: Dave Airlie <airlied@redhat.com>
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@ -1147,51 +1147,6 @@ st_get_gp_variant(struct st_context *st,
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}
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/**
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* Debug- print current shader text
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*/
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void
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st_print_shaders(struct gl_context *ctx)
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{
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struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
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unsigned j;
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for (j = 0; j < 3; j++) {
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unsigned i;
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if (shProg[j] == NULL)
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continue;
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for (i = 0; i < shProg[j]->NumShaders; i++) {
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struct gl_shader *sh;
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switch (shProg[j]->Shaders[i]->Type) {
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case GL_VERTEX_SHADER:
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sh = (i != 0) ? NULL : shProg[j]->Shaders[i];
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break;
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case GL_GEOMETRY_SHADER_ARB:
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sh = (i != 1) ? NULL : shProg[j]->Shaders[i];
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break;
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case GL_FRAGMENT_SHADER:
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sh = (i != 2) ? NULL : shProg[j]->Shaders[i];
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break;
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default:
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assert(0);
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sh = NULL;
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break;
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}
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if (sh != NULL) {
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printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders);
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printf("%s\n", sh->Source);
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}
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}
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}
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}
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/**
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* Vert/Geom/Frag programs have per-context variants. Free all the
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* variants attached to the given program which match the given context.
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@ -322,10 +322,6 @@ extern void
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st_release_gp_variants(struct st_context *st,
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struct st_geometry_program *stgp);
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extern void
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st_print_shaders(struct gl_context *ctx);
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extern void
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st_destroy_program_variants(struct st_context *st);
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