progs/xdemos: change //-style comments
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@ -186,7 +186,7 @@ redraw(Display *dpy)
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* Without this glClear(), depth buffer for the second process
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* is pretty much broken.
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*/
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//glClear(GL_DEPTH_BUFFER_BIT);
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/*glClear(GL_DEPTH_BUFFER_BIT);*/
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glPushMatrix();
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glTranslatef(1, 0, 0);
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