i965: Move image uniform setup to brw_nir_uniforms.cpp

It's the only thing that's using it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand 2017-02-28 18:48:58 -08:00
parent 820ae39725
commit fbb9171968
2 changed files with 51 additions and 51 deletions

View File

@ -66,6 +66,57 @@ brw_nir_setup_glsl_builtin_uniform(nir_variable *var,
}
}
static void
setup_vec4_uniform_value(const gl_constant_value **params,
const gl_constant_value *values,
unsigned n)
{
static const gl_constant_value zero = { 0 };
for (unsigned i = 0; i < n; ++i)
params[i] = &values[i];
for (unsigned i = n; i < 4; ++i)
params[i] = &zero;
}
void
brw_setup_image_uniform_values(gl_shader_stage stage,
struct brw_stage_prog_data *stage_prog_data,
unsigned param_start_index,
const gl_uniform_storage *storage)
{
const gl_constant_value **param =
&stage_prog_data->param[param_start_index];
for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
const unsigned image_idx = storage->opaque[stage].index + i;
const brw_image_param *image_param =
&stage_prog_data->image_param[image_idx];
/* Upload the brw_image_param structure. The order is expected to match
* the BRW_IMAGE_PARAM_*_OFFSET defines.
*/
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
(const gl_constant_value *)&image_param->surface_idx, 1);
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
(const gl_constant_value *)image_param->offset, 2);
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
(const gl_constant_value *)image_param->size, 3);
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
(const gl_constant_value *)image_param->stride, 4);
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
(const gl_constant_value *)image_param->tiling, 3);
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
(const gl_constant_value *)image_param->swizzling, 2);
param += BRW_IMAGE_PARAM_SIZE;
brw_mark_surface_used(
stage_prog_data,
stage_prog_data->binding_table.image_start + image_idx);
}
}
static void
brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var,
const struct gl_program *prog,

View File

@ -1137,57 +1137,6 @@ backend_shader::calculate_cfg()
cfg = new(mem_ctx) cfg_t(&this->instructions);
}
static void
setup_vec4_uniform_value(const gl_constant_value **params,
const gl_constant_value *values,
unsigned n)
{
static const gl_constant_value zero = { 0 };
for (unsigned i = 0; i < n; ++i)
params[i] = &values[i];
for (unsigned i = n; i < 4; ++i)
params[i] = &zero;
}
void
brw_setup_image_uniform_values(gl_shader_stage stage,
struct brw_stage_prog_data *stage_prog_data,
unsigned param_start_index,
const gl_uniform_storage *storage)
{
const gl_constant_value **param =
&stage_prog_data->param[param_start_index];
for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
const unsigned image_idx = storage->opaque[stage].index + i;
const brw_image_param *image_param =
&stage_prog_data->image_param[image_idx];
/* Upload the brw_image_param structure. The order is expected to match
* the BRW_IMAGE_PARAM_*_OFFSET defines.
*/
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
(const gl_constant_value *)&image_param->surface_idx, 1);
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
(const gl_constant_value *)image_param->offset, 2);
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
(const gl_constant_value *)image_param->size, 3);
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
(const gl_constant_value *)image_param->stride, 4);
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
(const gl_constant_value *)image_param->tiling, 3);
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
(const gl_constant_value *)image_param->swizzling, 2);
param += BRW_IMAGE_PARAM_SIZE;
brw_mark_surface_used(
stage_prog_data,
stage_prog_data->binding_table.image_start + image_idx);
}
}
/**
* Decide which set of clip planes should be used when clipping via
* gl_Position or gl_ClipVertex.