st/mesa: use transfer_inline_write for memcpy TexSubImage path

This allows drivers to use their own fast path for texture uploads.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2016-05-05 21:02:24 +02:00
parent 871d2aff24
commit fb9fe352ea
1 changed files with 39 additions and 4 deletions

View File

@ -1698,15 +1698,50 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
GLenum gl_target = texImage->TexObject->Target;
unsigned bind;
GLubyte *map;
unsigned dstz = texImage->Face + texImage->TexObject->MinLayer;
unsigned dst_level = 0;
if (stObj->pt == stImage->pt)
dst_level = texImage->TexObject->MinLevel + texImage->Level;
assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
if (!st->prefer_blit_based_texture_transfer) {
if (!dst)
goto fallback;
/* Try transfer_inline_write, which should be the fastest memcpy path. */
if (pixels &&
!_mesa_is_bufferobj(unpack->BufferObj) &&
_mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat,
texImage->TexFormat, format, type,
unpack)) {
struct pipe_box box;
unsigned stride, layer_stride;
void *data;
stride = _mesa_image_row_stride(unpack, width, format, type);
layer_stride = _mesa_image_image_stride(unpack, width, height, format,
type);
data = _mesa_image_address(dims, unpack, pixels, width, height, format,
type, 0, 0, 0);
/* Convert to Gallium coordinates. */
if (gl_target == GL_TEXTURE_1D_ARRAY) {
zoffset = yoffset;
yoffset = 0;
depth = height;
height = 1;
layer_stride = stride;
}
u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
pipe->transfer_inline_write(pipe, dst, dst_level, 0,
&box, data, stride, layer_stride);
return;
}
if (!dst) {
if (!st->prefer_blit_based_texture_transfer) {
goto fallback;
}
@ -1875,12 +1910,12 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
blit.src.level = 0;
blit.src.format = src_format;
blit.dst.resource = dst;
blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
blit.dst.level = dst_level;
blit.dst.format = dst_format;
blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
blit.dst.box.x = xoffset;
blit.dst.box.y = yoffset;
blit.dst.box.z = zoffset + texImage->Face + texImage->TexObject->MinLayer;
blit.dst.box.z = zoffset + dstz;
blit.src.box.width = blit.dst.box.width = width;
blit.src.box.height = blit.dst.box.height = height;
blit.src.box.depth = blit.dst.box.depth = depth;