svga: fix vgpu9 sprite coordinate bug

Setting GL_POINT_SPRITE_COORD_ORIGIN to GL_LOWER_LEFT did not work for
vgpu9.  We can use the rasterizer sprite_coord_enable bitfield as-is.
We need to index into it using the TGSI semantic index, not the
register index.

This fixes the Piglit fbo-gl_pointcoord and glsl-fs-pointcoord tests.

Testing done: Piglit, Mesa sprite demos

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Brian Paul 2018-08-23 09:25:15 -06:00
parent 8331d69a87
commit fb7e462c97
3 changed files with 3 additions and 7 deletions

View File

@ -93,7 +93,7 @@ struct svga_compile_key
unsigned num_unnormalized_coords:8;
unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
unsigned sprite_origin_lower_left:1;
unsigned sprite_coord_enable;
uint16_t sprite_coord_enable;
struct {
unsigned compare_mode:1;
unsigned compare_func:3;
@ -101,7 +101,6 @@ struct svga_compile_key
unsigned texel_bias:1;
unsigned width_height_idx:5; /**< texture unit */
unsigned is_array:1;
unsigned sprite_texgen:1;
unsigned swizzle_r:3;
unsigned swizzle_g:3;
unsigned swizzle_b:3;

View File

@ -331,10 +331,7 @@ make_fs_key(const struct svga_context *svga,
}
/* sprite coord gen state */
for (i = 0; i < svga->curr.num_samplers[shader]; ++i) {
key->tex[i].sprite_texgen =
svga->curr.rast->templ.sprite_coord_enable & (1 << i);
}
key->sprite_coord_enable = svga->curr.rast->templ.sprite_coord_enable;
key->sprite_origin_lower_left = (svga->curr.rast->templ.sprite_coord_mode
== PIPE_SPRITE_COORD_LOWER_LEFT);

View File

@ -289,7 +289,7 @@ ps30_input(struct svga_shader_emitter *emit,
if (semantic.Name == TGSI_SEMANTIC_GENERIC &&
emit->key.sprite_origin_lower_left &&
index >= 1 &&
emit->key.tex[index - 1].sprite_texgen) {
emit->key.sprite_coord_enable & (1 << semantic.Index)) {
/* This is a sprite texture coord with lower-left origin.
* We need to invert the texture T coordinate since the SVGA3D
* device only supports an upper-left origin.