gallium/util: Fix memory leak

Fix a leaked vertex shader in u_blitter.c

Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>

CC: "10.1" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Aaron Watry 2014-03-04 17:12:19 -06:00
parent 1d8e3067fd
commit fb78152678
1 changed files with 2 additions and 0 deletions

View File

@ -364,6 +364,8 @@ void util_blitter_destroy(struct blitter_context *blitter)
pipe->delete_vs_state(pipe, ctx->vs);
if (ctx->vs_pos_only)
pipe->delete_vs_state(pipe, ctx->vs_pos_only);
if (ctx->vs_layered)
pipe->delete_vs_state(pipe, ctx->vs_layered);
pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
for (i = 0; i < 4; i++) {
if (ctx->velem_state_readbuf[i]) {