vulkan: Add an enum for all dynamic graphics states

Also, add a helper function to turn VkPipelineDynamicStateCreateInfo
into a bitset.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17328>
This commit is contained in:
Jason Ekstrand 2022-06-27 09:03:02 -05:00 committed by Marge Bot
parent 6b6c1a7ddd
commit fb3f9c0aac
3 changed files with 165 additions and 0 deletions

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@ -48,6 +48,8 @@ vulkan_runtime_files = files(
'vk_fence.h',
'vk_framebuffer.c',
'vk_framebuffer.h',
'vk_graphics_state.c',
'vk_graphics_state.h',
'vk_image.c',
'vk_image.h',
'vk_instance.c',

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@ -0,0 +1,67 @@
#include "vk_graphics_state.h"
void
vk_get_dynamic_graphics_states(BITSET_WORD *dynamic,
const VkPipelineDynamicStateCreateInfo *info)
{
/* From the Vulkan 1.3.218 spec:
*
* "pDynamicState is a pointer to a VkPipelineDynamicStateCreateInfo
* structure defining which properties of the pipeline state object are
* dynamic and can be changed independently of the pipeline state. This
* can be NULL, which means no state in the pipeline is considered
* dynamic."
*/
if (info == NULL)
return;
#define CASE(VK, MESA) \
case VK_DYNAMIC_STATE_##VK: \
BITSET_SET(dynamic, MESA_VK_DYNAMIC_##MESA); \
break;
#define CASE2(VK, MESA1, MESA2) \
case VK_DYNAMIC_STATE_##VK: \
BITSET_SET(dynamic, MESA_VK_DYNAMIC_##MESA1); \
BITSET_SET(dynamic, MESA_VK_DYNAMIC_##MESA2); \
break;
for (uint32_t i = 0; i < info->dynamicStateCount; i++) {
switch (info->pDynamicStates[i]) {
CASE2(VERTEX_INPUT_EXT, VI, VI_BINDING_STRIDES)
CASE( VERTEX_INPUT_BINDING_STRIDE, VI_BINDING_STRIDES)
CASE( VIEWPORT, VP_VIEWPORTS)
CASE( SCISSOR, VP_SCISSORS)
CASE( LINE_WIDTH, RS_LINE_WIDTH)
CASE( DEPTH_BIAS, RS_DEPTH_BIAS_FACTORS)
CASE( BLEND_CONSTANTS, CB_BLEND_CONSTANTS)
CASE( DEPTH_BOUNDS, DS_DEPTH_BOUNDS_TEST_BOUNDS)
CASE( STENCIL_COMPARE_MASK, DS_STENCIL_COMPARE_MASK)
CASE( STENCIL_WRITE_MASK, DS_STENCIL_WRITE_MASK)
CASE( STENCIL_REFERENCE, DS_STENCIL_REFERENCE)
CASE( CULL_MODE, RS_CULL_MODE)
CASE( FRONT_FACE, RS_FRONT_FACE)
CASE( PRIMITIVE_TOPOLOGY, IA_PRIMITIVE_TOPOLOGY)
CASE2(VIEWPORT_WITH_COUNT, VP_VIEWPORT_COUNT, VP_VIEWPORTS)
CASE2(SCISSOR_WITH_COUNT, VP_SCISSOR_COUNT, VP_SCISSORS)
CASE( DEPTH_TEST_ENABLE, DS_DEPTH_TEST_ENABLE)
CASE( DEPTH_WRITE_ENABLE, DS_DEPTH_WRITE_ENABLE)
CASE( DEPTH_COMPARE_OP, DS_DEPTH_COMPARE_OP)
CASE( DEPTH_BOUNDS_TEST_ENABLE, DS_DEPTH_BOUNDS_TEST_ENABLE)
CASE( STENCIL_TEST_ENABLE, DS_STENCIL_TEST_ENABLE)
CASE( STENCIL_OP, DS_STENCIL_OP)
CASE( RASTERIZER_DISCARD_ENABLE, RS_RASTERIZER_DISCARD_ENABLE)
CASE( DEPTH_BIAS_ENABLE, RS_DEPTH_BIAS_ENABLE)
CASE( PRIMITIVE_RESTART_ENABLE, IA_PRIMITIVE_RESTART_ENABLE)
CASE( DISCARD_RECTANGLE_EXT, DR_RECTANGLES)
CASE( SAMPLE_LOCATIONS_EXT, MS_SAMPLE_LOCATIONS)
CASE( FRAGMENT_SHADING_RATE_KHR, FSR)
CASE( LINE_STIPPLE_EXT, RS_LINE_STIPPLE)
CASE( PATCH_CONTROL_POINTS_EXT, TS_PATCH_CONTROL_POINTS)
CASE( LOGIC_OP_EXT, CB_LOGIC_OP)
CASE( COLOR_WRITE_ENABLE_EXT, CB_COLOR_WRITE_ENABLES)
default:
unreachable("Unsupported dynamic graphics state");
}
}
}

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@ -0,0 +1,96 @@
/*
* Copyright © 2022 Collabora, Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef VK_GRAPHICS_STATE_H
#define VK_GRAPHICS_STATE_H
#include "vulkan/vulkan_core.h"
#include "util/bitset.h"
#ifdef __cplusplus
extern "C" {
#endif
/** Enumeration of all Vulkan dynamic graphics states
*
* Enumerants are named with both the abreviation of the state group to which
* the state belongs as well as the name of the state itself. These are
* intended to pretty closely match the VkDynamicState enum but may not match
* perfectly all the time.
*/
enum mesa_vk_dynamic_graphics_state {
MESA_VK_DYNAMIC_VI,
MESA_VK_DYNAMIC_VI_BINDING_STRIDES,
MESA_VK_DYNAMIC_IA_PRIMITIVE_TOPOLOGY,
MESA_VK_DYNAMIC_IA_PRIMITIVE_RESTART_ENABLE,
MESA_VK_DYNAMIC_TS_PATCH_CONTROL_POINTS,
MESA_VK_DYNAMIC_VP_VIEWPORT_COUNT,
MESA_VK_DYNAMIC_VP_VIEWPORTS,
MESA_VK_DYNAMIC_VP_SCISSOR_COUNT,
MESA_VK_DYNAMIC_VP_SCISSORS,
MESA_VK_DYNAMIC_DR_RECTANGLES,
MESA_VK_DYNAMIC_RS_RASTERIZER_DISCARD_ENABLE,
MESA_VK_DYNAMIC_RS_CULL_MODE,
MESA_VK_DYNAMIC_RS_FRONT_FACE,
MESA_VK_DYNAMIC_RS_DEPTH_BIAS_ENABLE,
MESA_VK_DYNAMIC_RS_DEPTH_BIAS_FACTORS,
MESA_VK_DYNAMIC_RS_LINE_WIDTH,
MESA_VK_DYNAMIC_RS_LINE_STIPPLE,
MESA_VK_DYNAMIC_FSR,
MESA_VK_DYNAMIC_MS_SAMPLE_LOCATIONS,
MESA_VK_DYNAMIC_DS_DEPTH_TEST_ENABLE,
MESA_VK_DYNAMIC_DS_DEPTH_WRITE_ENABLE,
MESA_VK_DYNAMIC_DS_DEPTH_COMPARE_OP,
MESA_VK_DYNAMIC_DS_DEPTH_BOUNDS_TEST_ENABLE,
MESA_VK_DYNAMIC_DS_DEPTH_BOUNDS_TEST_BOUNDS,
MESA_VK_DYNAMIC_DS_STENCIL_TEST_ENABLE,
MESA_VK_DYNAMIC_DS_STENCIL_OP,
MESA_VK_DYNAMIC_DS_STENCIL_COMPARE_MASK,
MESA_VK_DYNAMIC_DS_STENCIL_WRITE_MASK,
MESA_VK_DYNAMIC_DS_STENCIL_REFERENCE,
MESA_VK_DYNAMIC_CB_LOGIC_OP,
MESA_VK_DYNAMIC_CB_COLOR_WRITE_ENABLES,
MESA_VK_DYNAMIC_CB_BLEND_CONSTANTS,
/* Must be left at the end */
MESA_VK_DYNAMIC_GRAPHICS_STATE_ENUM_MAX,
};
/** Populate a bitset with dynamic states
*
* This function maps a VkPipelineDynamicStateCreateInfo to a bitset indexed
* by mesa_vk_dynamic_graphics_state enumerants.
*
* @param[out] dynamic Bitset to populate
* @param[in] info VkPipelineDynamicStateCreateInfo or NULL
*/
void
vk_get_dynamic_graphics_states(BITSET_WORD *dynamic,
const VkPipelineDynamicStateCreateInfo *info);
#ifdef __cplusplus
}
#endif
#endif /* VK_GRAPHICS_STATE_H */