gallium: add pipe_screen::finalize_nir
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
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8a0dd0af3f
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fb04e5da97
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@ -411,6 +411,14 @@ dd_screen_memobj_destroy(struct pipe_screen *_screen,
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* screen
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*/
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static void
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dd_screen_finalize_nir(struct pipe_screen *_screen, void *nir, bool optimize)
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{
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struct pipe_screen *screen = dd_screen(_screen)->screen;
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screen->finalize_nir(screen, nir, optimize);
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}
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static void
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dd_screen_destroy(struct pipe_screen *_screen)
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{
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@ -597,6 +605,7 @@ ddebug_screen_create(struct pipe_screen *screen)
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SCR_INIT(get_compiler_options);
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SCR_INIT(get_driver_uuid);
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SCR_INIT(get_device_uuid);
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SCR_INIT(finalize_nir);
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#undef SCR_INIT
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@ -514,6 +514,10 @@ static const void *noop_get_compiler_options(struct pipe_screen *pscreen,
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return screen->get_compiler_options(screen, ir, shader);
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}
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static void noop_finalize_nir(struct pipe_screen *pscreen, void *nir, bool optimize)
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{
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}
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struct pipe_screen *noop_screen_create(struct pipe_screen *oscreen)
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{
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struct noop_pipe_screen *noop_screen;
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@ -553,6 +557,7 @@ struct pipe_screen *noop_screen_create(struct pipe_screen *oscreen)
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screen->query_memory_info = noop_query_memory_info;
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screen->get_disk_shader_cache = noop_get_disk_shader_cache;
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screen->get_compiler_options = noop_get_compiler_options;
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screen->finalize_nir = noop_finalize_nir;
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return screen;
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}
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@ -370,6 +370,14 @@ rbug_screen_fence_get_fd(struct pipe_screen *_screen,
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return screen->fence_get_fd(screen, fence);
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}
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static void
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rbug_screen_finalize_nir(struct pipe_screen *_screen, void *nir, bool optimize)
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{
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struct pipe_screen *screen = rbug_screen(_screen)->screen;
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return screen->finalize_nir(screen, nir, optimize);
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}
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bool
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rbug_enabled()
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{
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@ -422,6 +430,7 @@ rbug_screen_create(struct pipe_screen *screen)
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rb_screen->base.fence_reference = rbug_screen_fence_reference;
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rb_screen->base.fence_finish = rbug_screen_fence_finish;
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rb_screen->base.fence_get_fd = rbug_screen_fence_get_fd;
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SCR_INIT(finalize_nir);
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rb_screen->screen = screen;
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@ -643,6 +643,14 @@ trace_screen_get_timestamp(struct pipe_screen *_screen)
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return result;
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}
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static void
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trace_screen_finalize_nir(struct pipe_screen *_screen, void *nir, bool optimize)
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{
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struct pipe_screen *screen = trace_screen(_screen)->screen;
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screen->finalize_nir(screen, nir, optimize);
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}
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static void
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trace_screen_destroy(struct pipe_screen *_screen)
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{
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@ -722,6 +730,7 @@ trace_screen_create(struct pipe_screen *screen)
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tr_scr->base.get_timestamp = trace_screen_get_timestamp;
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SCR_INIT(get_driver_uuid);
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SCR_INIT(get_device_uuid);
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SCR_INIT(finalize_nir);
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tr_scr->screen = screen;
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@ -500,6 +500,17 @@ struct pipe_screen {
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struct pipe_resource *resource,
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unsigned int nrects,
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const struct pipe_box *rects);
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/**
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* Run driver-specific NIR lowering and optimization passes.
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*
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* State trackers should call this before passing shaders to drivers,
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* and ideally also before shader caching.
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*
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* \param optimize Whether the input shader hasn't been optimized and
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* should be.
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*/
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void (*finalize_nir)(struct pipe_screen *screen, void *nir, bool optimize);
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};
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