Grammar and spelling fixes

Signed-off-by: Jeff Smith <whydoubt@yahoo.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Jeff Smith 2008-06-13 09:50:43 -05:00 committed by Brian Paul
parent 39c2d3ecd9
commit fab1f07d6a
30 changed files with 33 additions and 33 deletions

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@ -644,7 +644,7 @@ Hints and Special Features:
- The Voodoo driver supports the GL_EXT_paletted_texture. it works - The Voodoo driver supports the GL_EXT_paletted_texture. it works
only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
is ignored because this is a limitation of the the current Glide is ignored because this is a limitation of the current Glide
version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for
a demo of this extension. a demo of this extension.

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@ -28,7 +28,7 @@ cards.</p>
<ol> <ol>
<li> <li>
<p>Run <code>configure</code> with the desired state trackers and and enable <p>Run <code>configure</code> with the desired state trackers and enable
the Gallium driver for your hardware. For example</p> the Gallium driver for your hardware. For example</p>
<pre> <pre>

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@ -1041,7 +1041,7 @@ glmFacetNormals(GLMmodel* model)
/* glmVertexNormals: Generates smooth vertex normals for a model. /* glmVertexNormals: Generates smooth vertex normals for a model.
* First builds a list of all the triangles each vertex is in. Then * First builds a list of all the triangles each vertex is in. Then
* loops through each vertex in the the list averaging all the facet * loops through each vertex in the list averaging all the facet
* normals of the triangles each vertex is in. Finally, sets the * normals of the triangles each vertex is in. Finally, sets the
* normal index in the triangle for the vertex to the generated smooth * normal index in the triangle for the vertex to the generated smooth
* normal. If the dot product of a facet normal and the facet normal * normal. If the dot product of a facet normal and the facet normal

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@ -153,7 +153,7 @@ glmFacetNormals(GLMmodel* model);
/* glmVertexNormals: Generates smooth vertex normals for a model. /* glmVertexNormals: Generates smooth vertex normals for a model.
* First builds a list of all the triangles each vertex is in. Then * First builds a list of all the triangles each vertex is in. Then
* loops through each vertex in the the list averaging all the facet * loops through each vertex in the list averaging all the facet
* normals of the triangles each vertex is in. Finally, sets the * normals of the triangles each vertex is in. Finally, sets the
* normal index in the triangle for the vertex to the generated smooth * normal index in the triangle for the vertex to the generated smooth
* normal. If the dot product of a facet normal and the facet normal * normal. If the dot product of a facet normal and the facet normal

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@ -30,7 +30,7 @@
* it (via \c glPopClientAttrib). After popping, the state of the VAO is * it (via \c glPopClientAttrib). After popping, the state of the VAO is
* examined. * examined.
* *
* According the the APPLE_vertex_array_object spec, the contents of the VAO * According to the APPLE_vertex_array_object spec, the contents of the VAO
* should be restored to the values that they had when pushed. * should be restored to the values that they had when pushed.
* *
* \author Ian Romanick <idr@us.ibm.com> * \author Ian Romanick <idr@us.ibm.com>

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@ -30,7 +30,7 @@
* it (via \c glPopClientAttrib). After popping, the state of the VAO is * it (via \c glPopClientAttrib). After popping, the state of the VAO is
* examined. * examined.
* *
* According the the APPLE_vertex_array_object spec, the contents of the VAO * According to the APPLE_vertex_array_object spec, the contents of the VAO
* should be restored to the values that they had when pushed. * should be restored to the values that they had when pushed.
* *
* \author Ian Romanick <idr@us.ibm.com> * \author Ian Romanick <idr@us.ibm.com>

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@ -71,7 +71,7 @@ os_time_sleep(int64_t usecs);
/* /*
* Helper function for detecting time outs, taking in account overflow. * Helper function for detecting time outs, taking in account overflow.
* *
* Returns true the the current time has elapsed beyond the specified interval. * Returns true if the current time has elapsed beyond the specified interval.
*/ */
static INLINE boolean static INLINE boolean
os_time_timeout(int64_t start, os_time_timeout(int64_t start,

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@ -1352,7 +1352,7 @@ gen_stencil_values(struct spe_function *f,
*/ */
ASSERT(fbS_reg != newS_reg); ASSERT(fbS_reg != newS_reg);
/* The code also assumes the the stencil_max_value is of the form /* The code also assumes that the stencil_max_value is of the form
* 2^n-1 and can therefore be used as a mask for the valid bits in * 2^n-1 and can therefore be used as a mask for the valid bits in
* addition to a maximum. Make sure this is the case as well. * addition to a maximum. Make sure this is the case as well.
* The clever math below exploits the fact that incrementing a * The clever math below exploits the fact that incrementing a

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@ -135,7 +135,7 @@ cell_thread_function(void *arg)
/** /**
* Create the SPU threads. This is done once during driver initialization. * Create the SPU threads. This is done once during driver initialization.
* This involves setting the the "init" message which is sent to each SPU. * This involves setting the "init" message which is sent to each SPU.
* The init message specifies an SPU id, total number of SPUs, location * The init message specifies an SPU id, total number of SPUs, location
* and number of batch buffers, etc. * and number of batch buffers, etc.
*/ */

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@ -742,7 +742,7 @@ nv40_vertprog_translate(struct nv40_context *nv40,
} }
/* Redirect post-transform vertex position to a temp if user clip /* Redirect post-transform vertex position to a temp if user clip
* planes are enabled. We need to append code the the vtxprog * planes are enabled. We need to append code to the vtxprog
* to handle clip planes later. * to handle clip planes later.
*/ */
if (vp->ucp.nr) { if (vp->ucp.nr) {

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@ -540,7 +540,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
# define R300_PVS_FIRST_INST(x) ((x) << 0) # define R300_PVS_FIRST_INST(x) ((x) << 0)
# define R300_PVS_XYZW_VALID_INST(x) ((x) << 10) # define R300_PVS_XYZW_VALID_INST(x) ((x) << 10)
# define R300_PVS_LAST_INST(x) ((x) << 20) # define R300_PVS_LAST_INST(x) ((x) << 20)
/* Addresses are relative the the vertex program parameters area. */ /* Addresses are relative to the vertex program parameters area. */
#define R300_VAP_PVS_CONST_CNTL 0x22D4 #define R300_VAP_PVS_CONST_CNTL 0x22D4
# define R300_PVS_CONST_BASE_OFFSET_SHIFT 0 # define R300_PVS_CONST_BASE_OFFSET_SHIFT 0
# define R300_PVS_MAX_CONST_ADDR_SHIFT 16 # define R300_PVS_MAX_CONST_ADDR_SHIFT 16
@ -1857,7 +1857,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* The destination register index is in FPI1 (color) and FPI3 (alpha) * The destination register index is in FPI1 (color) and FPI3 (alpha)
* together with enable bits. * together with enable bits.
* There are separate enable bits for writing into temporary registers * There are separate enable bits for writing into temporary registers
* (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_* * (DSTC_REG_* /DSTA_REG) and program output registers (DSTC_OUTPUT_*
* /DSTA_OUTPUT). You can write to both at once, or not write at all (the * /DSTA_OUTPUT). You can write to both at once, or not write at all (the
* same index must be used for both). * same index must be used for both).
* *

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@ -45,7 +45,7 @@ struct stw_framebuffer
/** /**
* This mutex has two purposes: * This mutex has two purposes:
* - protect the access to the mutable data members below * - protect the access to the mutable data members below
* - prevent the the framebuffer from being deleted while being accessed. * - prevent the framebuffer from being deleted while being accessed.
* *
* It is OK to lock this mutex while holding the stw_device::fb_mutex lock, * It is OK to lock this mutex while holding the stw_device::fb_mutex lock,
* but the opposite must never happen. * but the opposite must never happen.

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@ -39,7 +39,7 @@
*or both at or below v. In addition, at least one of the ajacent verteces is *or both at or below v. In addition, at least one of the ajacent verteces is
*strictly below or above v. *strictly below or above v.
* A vertex is a relex vertex if the internals angle is strictly greater than * A vertex is a relex vertex if the internals angle is strictly greater than
*180. In other words, if the the signed area is negative: *180. In other words, if the signed area is negative:
*(x1, y1), (x2, y2), (x3, y3) are the three vertices along a polygon, the *(x1, y1), (x2, y2), (x3, y3) are the three vertices along a polygon, the
*order is such that left hand side is inside the polygon. Then (x2,y2) is *order is such that left hand side is inside the polygon. Then (x2,y2) is
*reflex if: *reflex if:

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@ -142,7 +142,7 @@ static void CheckOrientation( GLUtesselator *tess )
GLUhalfEdge *e; GLUhalfEdge *e;
/* When we compute the normal automatically, we choose the orientation /* When we compute the normal automatically, we choose the orientation
* so that the the sum of the signed areas of all contours is non-negative. * so that the sum of the signed areas of all contours is non-negative.
*/ */
area = 0; area = 0;
for( f = fHead->next; f != fHead; f = f->next ) { for( f = fHead->next; f != fHead; f = f->next ) {

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@ -698,7 +698,7 @@ setupLoaderExtensions(__DRIscreen *psp,
* \param drm_version Version of the kernel DRM. * \param drm_version Version of the kernel DRM.
* \param frame_buffer Data describing the location and layout of the * \param frame_buffer Data describing the location and layout of the
* framebuffer. * framebuffer.
* \param pSAREA Pointer the the SAREA. * \param pSAREA Pointer to the SAREA.
* \param fd Device handle for the DRM. * \param fd Device handle for the DRM.
* \param extensions ?? * \param extensions ??
* \param driver_modes Returns modes suppoted by the driver * \param driver_modes Returns modes suppoted by the driver

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@ -468,7 +468,7 @@ static void r128TexEnv( GLcontext *ctx, GLenum target,
* certain point. It is better than completely ignoring the LOD * certain point. It is better than completely ignoring the LOD
* bias. Unfortunately there isn't much range in the bias, the * bias. Unfortunately there isn't much range in the bias, the
* spec mentions strides that vary between 0.5 and 2.0 but these * spec mentions strides that vary between 0.5 and 2.0 but these
* numbers don't seem to relate the the GL LOD bias value at all. * numbers don't seem to relate to the GL LOD bias value at all.
*/ */
if ( param[0] >= 1.0 ) { if ( param[0] >= 1.0 ) {
bias = -128; bias = -128;

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@ -690,7 +690,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# define R200_PVS_CNTL_1_PROGRAM_START_SHIFT 0 # define R200_PVS_CNTL_1_PROGRAM_START_SHIFT 0
# define R200_PVS_CNTL_1_POS_END_SHIFT 10 # define R200_PVS_CNTL_1_POS_END_SHIFT 10
# define R200_PVS_CNTL_1_PROGRAM_END_SHIFT 20 # define R200_PVS_CNTL_1_PROGRAM_END_SHIFT 20
/* Addresses are relative the the vertex program parameters area. */ /* Addresses are relative to the vertex program parameters area. */
#define R200_VAP_PVS_CNTL_2 0x22d4 #define R200_VAP_PVS_CNTL_2 0x22d4
# define R200_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0 # define R200_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0
# define R200_PVS_CNTL_2_PARAM_COUNT_SHIFT 16 # define R200_PVS_CNTL_2_PARAM_COUNT_SHIFT 16

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@ -482,7 +482,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
# define R300_PVS_FIRST_INST_SHIFT 0 # define R300_PVS_FIRST_INST_SHIFT 0
# define R300_PVS_XYZW_VALID_INST_SHIFT 10 # define R300_PVS_XYZW_VALID_INST_SHIFT 10
# define R300_PVS_LAST_INST_SHIFT 20 # define R300_PVS_LAST_INST_SHIFT 20
/* Addresses are relative the the vertex program parameters area. */ /* Addresses are relative to the vertex program parameters area. */
#define R300_VAP_PVS_CONST_CNTL 0x22D4 #define R300_VAP_PVS_CONST_CNTL 0x22D4
# define R300_PVS_CONST_BASE_OFFSET_SHIFT 0 # define R300_PVS_CONST_BASE_OFFSET_SHIFT 0
# define R300_PVS_MAX_CONST_ADDR_SHIFT 16 # define R300_PVS_MAX_CONST_ADDR_SHIFT 16
@ -1760,7 +1760,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* The destination register index is in FPI1 (color) and FPI3 (alpha) * The destination register index is in FPI1 (color) and FPI3 (alpha)
* together with enable bits. * together with enable bits.
* There are separate enable bits for writing into temporary registers * There are separate enable bits for writing into temporary registers
* (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_* * (DSTC_REG_* /DSTA_REG) and program output registers (DSTC_OUTPUT_*
* /DSTA_OUTPUT). You can write to both at once, or not write at all (the * /DSTA_OUTPUT). You can write to both at once, or not write at all (the
* same index must be used for both). * same index must be used for both).
* *

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@ -1900,7 +1900,7 @@ void radeonUploadTexMatrix( r100ContextPtr rmesa,
So: if we need the q coord in the end (solely determined by the texture So: if we need the q coord in the end (solely determined by the texture
target, i.e. 2d / 1d / texrect targets) we swap the third and 4th row. target, i.e. 2d / 1d / texrect targets) we swap the third and 4th row.
Additionally, if we don't have texgen but 4 tex coords submitted, we swap Additionally, if we don't have texgen but 4 tex coords submitted, we swap
column 3 and 4 (for the 2d / 1d / texrect targets) since the the q coord column 3 and 4 (for the 2d / 1d / texrect targets) since the q coord
will get submitted in the "wrong", i.e. 3rd, slot. will get submitted in the "wrong", i.e. 3rd, slot.
If an app submits 3 coords for 2d targets, we assume it is saving on vertex If an app submits 3 coords for 2d targets, we assume it is saving on vertex
size and using the texture matrix to swap the r and q coords around (ut2k3 size and using the texture matrix to swap the r and q coords around (ut2k3

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@ -287,7 +287,7 @@ extern void XMesaCopySubBuffer( XMesaBuffer b,
/* /*
* Return a pointer to the the Pixmap or XImage being used as the back * Return a pointer to the Pixmap or XImage being used as the back
* color buffer of an XMesaBuffer. This function is a way to get "under * color buffer of an XMesaBuffer. This function is a way to get "under
* the hood" of X/Mesa so one can manipulate the back buffer directly. * the hood" of X/Mesa so one can manipulate the back buffer directly.
* Input: b - the XMesaBuffer * Input: b - the XMesaBuffer

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@ -431,7 +431,7 @@ extern const int xmesa_kernel8[DITH_DY * DITH_DX];
* If pixelformat==PF_HPCR: * If pixelformat==PF_HPCR:
* *
* HP Color Recovery dithering (ad@lms.be 30/08/95) * HP Color Recovery dithering (ad@lms.be 30/08/95)
* HP has on it's 8-bit 700-series computers, a feature called * HP has on its 8-bit 700-series computers, a feature called
* 'Color Recovery'. This allows near 24-bit output (so they say). * 'Color Recovery'. This allows near 24-bit output (so they say).
* It is enabled by selecting the 8-bit TrueColor visual AND * It is enabled by selecting the 8-bit TrueColor visual AND
* corresponding colormap (see tkInitWindow) AND doing some special * corresponding colormap (see tkInitWindow) AND doing some special

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@ -1072,7 +1072,7 @@ struct dd_function_table {
* These are the initial values to be installed into dispatch by * These are the initial values to be installed into dispatch by
* mesa. If the T&L driver wants to modify the dispatch table * mesa. If the T&L driver wants to modify the dispatch table
* while installed, it must do so itself. It would be possible for * while installed, it must do so itself. It would be possible for
* the vertexformat to install it's own initial values for these * the vertexformat to install its own initial values for these
* functions, but this way there is an obvious list of what is * functions, but this way there is an obvious list of what is
* expected of the driver. * expected of the driver.
* *

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@ -476,7 +476,7 @@ fxt1_lloyd (GLfloat vec[][MAX_COMP], GLint nv,
* for each sample color * for each sample color
* sort to nearest vector. * sort to nearest vector.
* *
* replace each vector with the centroid of it's matching colors. * replace each vector with the centroid of its matching colors.
* *
* repeat until RMS doesn't improve. * repeat until RMS doesn't improve.
* *

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@ -61,7 +61,7 @@ extern long counter_overhead;
*/ */
extern char *mesa_profile; extern char *mesa_profile;
/* Modify the the number of tests if you like. /* Modify the number of tests if you like.
* We take the minimum of all results, because every error should be * We take the minimum of all results, because every error should be
* positive (time used by other processes, task switches etc). * positive (time used by other processes, task switches etc).
* It is assumed that all calculations are done in the cache. * It is assumed that all calculations are done in the cache.

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@ -889,7 +889,7 @@ _math_matrix_rotate( GLmatrix *mat,
* Y-axis to bring the axis vector parallel with the X-axis. The * Y-axis to bring the axis vector parallel with the X-axis. The
* rotation about the X-axis is then performed. Ry and Rz are * rotation about the X-axis is then performed. Ry and Rz are
* simply the respective inverse transforms to bring the arbitrary * simply the respective inverse transforms to bring the arbitrary
* axis back to it's original orientation. The first transforms * axis back to its original orientation. The first transforms
* Rz' and Ry' are considered inverses, since the data from the * Rz' and Ry' are considered inverses, since the data from the
* arbitrary axis gives you info on how to get to it, not how * arbitrary axis gives you info on how to get to it, not how
* to get away from it, and an inverse must be applied. * to get away from it, and an inverse must be applied.

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@ -97,8 +97,8 @@
#define COND_EQ 2 /**< equal to zero */ #define COND_EQ 2 /**< equal to zero */
#define COND_LT 3 /**< less than zero */ #define COND_LT 3 /**< less than zero */
#define COND_UN 4 /**< unordered (NaN) */ #define COND_UN 4 /**< unordered (NaN) */
#define COND_GE 5 /**< greater then or equal to zero */ #define COND_GE 5 /**< greater than or equal to zero */
#define COND_LE 6 /**< less then or equal to zero */ #define COND_LE 6 /**< less than or equal to zero */
#define COND_NE 7 /**< not equal to zero */ #define COND_NE 7 /**< not equal to zero */
#define COND_TR 8 /**< always true */ #define COND_TR 8 /**< always true */
#define COND_FL 9 /**< always false */ #define COND_FL 9 /**< always false */

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@ -62,7 +62,7 @@ struct asm_symbol {
*/ */
unsigned param_binding_swizzle; unsigned param_binding_swizzle;
/* This is how many entries in the the program_parameter_list we take up /* This is how many entries in the program_parameter_list we take up
* with our state tokens or constants. Note that this is _not_ the same as * with our state tokens or constants. Note that this is _not_ the same as
* the number of param registers we eventually use. * the number of param registers we eventually use.
*/ */

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@ -695,7 +695,7 @@ vec3 normalize(const vec3 v)
{ {
// const float s = inversesqrt(dot(v, v)); // const float s = inversesqrt(dot(v, v));
// __retVal = v * s; // __retVal = v * s;
// XXX note, we _could_ use __retVal.w instead of tmp and and save a // XXX note, we _could_ use __retVal.w instead of tmp and save a
// register, but that's actually a compilation error because v is a vec3 // register, but that's actually a compilation error because v is a vec3
// and the .w suffix is illegal. Oh well. // and the .w suffix is illegal. Oh well.
float tmp; float tmp;

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@ -526,7 +526,7 @@ _swrast_depth_clamp_span( GLcontext *ctx, SWspan *span )
/* Convert floating point values in [0,1] to device Z coordinates in /* Convert floating point values in [0,1] to device Z coordinates in
* [0, DepthMax]. * [0, DepthMax].
* ex: If the the Z buffer has 24 bits, DepthMax = 0xffffff. * ex: If the Z buffer has 24 bits, DepthMax = 0xffffff.
* *
* XXX this all falls apart if we have 31 or more bits of Z because * XXX this all falls apart if we have 31 or more bits of Z because
* the triangle rasterization code produces unsigned Z values. Negative * the triangle rasterization code produces unsigned Z values. Negative

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@ -78,7 +78,7 @@ struct loopback_attr {
}; };
/* Don't emit ends and begins on wrapped primitives. Don't replay /* Don't emit ends and begins on wrapped primitives. Don't replay
* wrapped vertices. If we get here, it's probably because the the * wrapped vertices. If we get here, it's probably because the
* precalculated wrapping is wrong. * precalculated wrapping is wrong.
*/ */
static void loopback_prim( GLcontext *ctx, static void loopback_prim( GLcontext *ctx,