radv/ac: handle clip/cull distance sizing in geometry shader outputs

Otherwise we were writing these as 4 components, and things went bad.

Fixes (the remaining):
dEQP-VK.clipping.user_defined.*.vert_geom.*

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-02-01 11:10:49 +10:00
parent 230e308ff9
commit fa316ed02f
1 changed files with 10 additions and 8 deletions

View File

@ -4318,17 +4318,19 @@ handle_shader_output_decl(struct nir_to_llvm_context *ctx,
variable->data.driver_location = idx * 4;
if (ctx->stage == MESA_SHADER_VERTEX) {
if (ctx->stage == MESA_SHADER_VERTEX ||
ctx->stage == MESA_SHADER_GEOMETRY) {
if (idx == VARYING_SLOT_CLIP_DIST0 ||
idx == VARYING_SLOT_CULL_DIST0) {
int length = glsl_get_length(variable->type);
if (idx == VARYING_SLOT_CLIP_DIST0) {
ctx->shader_info->vs.clip_dist_mask = (1 << length) - 1;
ctx->num_clips = length;
} else if (idx == VARYING_SLOT_CULL_DIST0) {
ctx->shader_info->vs.cull_dist_mask = (1 << length) - 1;
ctx->num_culls = length;
if (ctx->stage == MESA_SHADER_VERTEX) {
if (idx == VARYING_SLOT_CLIP_DIST0) {
ctx->shader_info->vs.clip_dist_mask = (1 << length) - 1;
ctx->num_clips = length;
} else if (idx == VARYING_SLOT_CULL_DIST0) {
ctx->shader_info->vs.cull_dist_mask = (1 << length) - 1;
ctx->num_culls = length;
}
}
if (length > 4)
attrib_count = 2;