radv/ac: handle clip/cull distance sizing in geometry shader outputs
Otherwise we were writing these as 4 components, and things went bad. Fixes (the remaining): dEQP-VK.clipping.user_defined.*.vert_geom.* Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -4318,17 +4318,19 @@ handle_shader_output_decl(struct nir_to_llvm_context *ctx,
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variable->data.driver_location = idx * 4;
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if (ctx->stage == MESA_SHADER_VERTEX) {
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if (ctx->stage == MESA_SHADER_VERTEX ||
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ctx->stage == MESA_SHADER_GEOMETRY) {
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if (idx == VARYING_SLOT_CLIP_DIST0 ||
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idx == VARYING_SLOT_CULL_DIST0) {
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int length = glsl_get_length(variable->type);
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if (idx == VARYING_SLOT_CLIP_DIST0) {
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ctx->shader_info->vs.clip_dist_mask = (1 << length) - 1;
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ctx->num_clips = length;
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} else if (idx == VARYING_SLOT_CULL_DIST0) {
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ctx->shader_info->vs.cull_dist_mask = (1 << length) - 1;
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ctx->num_culls = length;
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if (ctx->stage == MESA_SHADER_VERTEX) {
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if (idx == VARYING_SLOT_CLIP_DIST0) {
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ctx->shader_info->vs.clip_dist_mask = (1 << length) - 1;
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ctx->num_clips = length;
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} else if (idx == VARYING_SLOT_CULL_DIST0) {
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ctx->shader_info->vs.cull_dist_mask = (1 << length) - 1;
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ctx->num_culls = length;
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}
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}
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if (length > 4)
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attrib_count = 2;
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