st/nine: handle possible failure of D3DWindowBuffer_create

Check for errors and pass them to the callers.

Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Patrick Rudolph 2016-09-24 11:34:33 +02:00 committed by Axel Davy
parent f04fa0a62c
commit fa2574497b
1 changed files with 8 additions and 0 deletions

View File

@ -542,6 +542,10 @@ create_present_buffer( struct NineSwapChain9 *This,
*resource = This->screen->resource_create(This->screen, &tmplt);
*present_handle = D3DWindowBuffer_create(This, *resource, 24, true);
if (!*present_handle) {
pipe_resource_reference(resource, NULL);
}
}
static void
@ -878,6 +882,10 @@ NineSwapChain9_GetFrontBufferData( struct NineSwapChain9 *This,
* mode. It may need a fix */
create_present_buffer(This, width, height, &temp_resource, &temp_handle);
if (!temp_resource || !temp_handle) {
return D3DERR_INVALIDCALL;
}
desc.Type = D3DRTYPE_SURFACE;
desc.Pool = D3DPOOL_DEFAULT;
desc.MultiSampleType = D3DMULTISAMPLE_NONE;