radeonsi: add support for SQRT

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
This commit is contained in:
Marek Olšák 2015-03-02 02:40:57 +01:00
parent d73c1c1304
commit f9fd0c4a55
2 changed files with 3 additions and 1 deletions

View File

@ -1363,6 +1363,8 @@ void radeon_llvm_context_init(struct radeon_llvm_context * ctx)
bld_base->op_actions[TGSI_OPCODE_SGT].emit = emit_cmp;
bld_base->op_actions[TGSI_OPCODE_SIN].emit = build_tgsi_intrinsic_nomem;
bld_base->op_actions[TGSI_OPCODE_SIN].intr_name = "llvm.sin.f32";
bld_base->op_actions[TGSI_OPCODE_SQRT].emit = build_tgsi_intrinsic_nomem;
bld_base->op_actions[TGSI_OPCODE_SQRT].intr_name = "llvm.sqrt.f32";
bld_base->op_actions[TGSI_OPCODE_SSG].emit = emit_ssg;
bld_base->op_actions[TGSI_OPCODE_TEX].fetch_args = tex_fetch_args;
bld_base->op_actions[TGSI_OPCODE_TEX].intr_name = "llvm.AMDGPU.tex";

View File

@ -403,7 +403,7 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0;
return 1;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
/* Indirection of geometry shader input dimension is not
* handled yet