gallium: add BIND flags for R/W buffers and images

PIPE_CAPs and TGSI support will be added later. The TGSI support should be
straightforward. We only need to split TGSI_FILE_RESOURCE into TGSI_FILE_IMAGE
and TGSI_FILE_BUFFER, though duplicating all opcodes shouldn't be necessary.

The idea is:
* ARB_shader_image_load_store should use set_shader_images.
* ARB_shader_storage_buffer_object should use set_shader_buffers(slots 0..M-1)
  if M shader storage buffers are supported.
* ARB_shader_atomic_counters should use set_shader_buffers(slots M..N)
  if N-M+1 atomic counter buffers are supported.

PIPE_CAPs can describe various constraints for early DX11 hardware.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Marek Olšák 2015-07-05 13:51:16 +02:00
parent 26222932c0
commit f9f79d29ce
7 changed files with 19 additions and 13 deletions

View File

@ -758,7 +758,8 @@ debug_print_bind_flags(const char *msg, unsigned usage)
DEBUG_NAMED_VALUE(PIPE_BIND_CURSOR),
DEBUG_NAMED_VALUE(PIPE_BIND_CUSTOM),
DEBUG_NAMED_VALUE(PIPE_BIND_GLOBAL),
DEBUG_NAMED_VALUE(PIPE_BIND_SHADER_RESOURCE),
DEBUG_NAMED_VALUE(PIPE_BIND_SHADER_BUFFER),
DEBUG_NAMED_VALUE(PIPE_BIND_SHADER_IMAGE),
DEBUG_NAMED_VALUE(PIPE_BIND_COMPUTE_RESOURCE),
DEBUG_NAMED_VALUE(PIPE_BIND_COMMAND_ARGS_BUFFER),
DEBUG_NAMED_VALUE(PIPE_BIND_SCANOUT),

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@ -430,8 +430,10 @@ resources might be created and handled quite differently.
process.
* ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
address space of a compute program.
* ``PIPE_BIND_SHADER_RESOURCE``: A buffer or texture that can be
bound to the graphics pipeline as a shader resource.
* ``PIPE_BIND_SHADER_BUFFER``: A buffer without a format that can be bound
to a shader and can be used with load, store, and atomic instructions.
* ``PIPE_BIND_SHADER_IMAGE``: A buffer or texture with a format that can be
bound to a shader and can be used with load, store, and atomic instructions.
* ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
bound to the compute program as a shader resource.
* ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the

View File

@ -210,7 +210,7 @@ resource_get_image_info(const struct pipe_resource *templ,
info->bind_surface_sampler = (templ->bind & PIPE_BIND_SAMPLER_VIEW);
info->bind_surface_dp_render = (templ->bind & PIPE_BIND_RENDER_TARGET);
info->bind_surface_dp_typed = (templ->bind &
(PIPE_BIND_SHADER_RESOURCE | PIPE_BIND_COMPUTE_RESOURCE));
(PIPE_BIND_SHADER_IMAGE | PIPE_BIND_COMPUTE_RESOURCE));
info->bind_zs = (templ->bind & PIPE_BIND_DEPTH_STENCIL);
info->bind_scanout = (templ->bind & PIPE_BIND_SCANOUT);
info->bind_cursor = (templ->bind & PIPE_BIND_CURSOR);

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@ -44,7 +44,8 @@ nouveau_buffer_allocate(struct nouveau_screen *screen,
if (buf->base.bind & (PIPE_BIND_CONSTANT_BUFFER |
PIPE_BIND_COMPUTE_RESOURCE |
PIPE_BIND_SHADER_RESOURCE))
PIPE_BIND_SHADER_BUFFER |
PIPE_BIND_SHADER_IMAGE))
size = align(size, 0x100);
if (domain == NOUVEAU_BO_VRAM) {

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@ -209,7 +209,8 @@ nouveau_screen_init(struct nouveau_screen *screen, struct nouveau_device *dev)
PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT |
PIPE_BIND_CURSOR |
PIPE_BIND_SAMPLER_VIEW |
PIPE_BIND_SHADER_RESOURCE | PIPE_BIND_COMPUTE_RESOURCE |
PIPE_BIND_SHADER_BUFFER | PIPE_BIND_SHADER_IMAGE |
PIPE_BIND_COMPUTE_RESOURCE |
PIPE_BIND_GLOBAL;
screen->sysmem_bindings =
PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_STREAM_OUTPUT |

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@ -44,7 +44,7 @@
*/
#define U_V PIPE_BIND_VERTEX_BUFFER
#define U_T PIPE_BIND_SAMPLER_VIEW
#define U_I PIPE_BIND_SHADER_RESOURCE | PIPE_BIND_COMPUTE_RESOURCE
#define U_I PIPE_BIND_SHADER_BUFFER | PIPE_BIND_SHADER_IMAGE | PIPE_BIND_COMPUTE_RESOURCE
#define U_TR PIPE_BIND_RENDER_TARGET | U_T
#define U_IR U_TR | U_I
#define U_TB PIPE_BIND_BLENDABLE | U_TR

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@ -351,9 +351,10 @@ enum pipe_flush_flags
#define PIPE_BIND_CURSOR (1 << 11) /* mouse cursor */
#define PIPE_BIND_CUSTOM (1 << 12) /* state-tracker/winsys usages */
#define PIPE_BIND_GLOBAL (1 << 13) /* set_global_binding */
#define PIPE_BIND_SHADER_RESOURCE (1 << 14) /* set_shader_resources */
#define PIPE_BIND_COMPUTE_RESOURCE (1 << 15) /* set_compute_resources */
#define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 16) /* pipe_draw_info.indirect */
#define PIPE_BIND_SHADER_BUFFER (1 << 14) /* set_shader_buffers */
#define PIPE_BIND_SHADER_IMAGE (1 << 15) /* set_shader_images */
#define PIPE_BIND_COMPUTE_RESOURCE (1 << 16) /* set_compute_resources */
#define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 17) /* pipe_draw_info.indirect */
/**
* The first two flags above were previously part of the amorphous
@ -374,9 +375,9 @@ enum pipe_flush_flags
* The third flag has been added to be able to force textures to be created
* in linear mode (no tiling).
*/
#define PIPE_BIND_SCANOUT (1 << 17) /* */
#define PIPE_BIND_SHARED (1 << 18) /* get_texture_handle ??? */
#define PIPE_BIND_LINEAR (1 << 19)
#define PIPE_BIND_SCANOUT (1 << 18) /* */
#define PIPE_BIND_SHARED (1 << 19) /* get_texture_handle ??? */
#define PIPE_BIND_LINEAR (1 << 20)
/**