d3d12: lower bitfield_extract to shifts
This wasn't implemented yet, because we hadn't encountered it yet. But now it seems we can trigger this, thanks to the nv_copy_depth_to_color piglit tests. This makes the test go from crash to fail, which isn't perfect, but it's better than nothing. Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7855>
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@ -84,6 +84,7 @@ nir_options = {
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.lower_flrp16 = true,
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.lower_flrp32 = true,
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.lower_flrp64 = true,
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.lower_bitfield_extract_to_shifts = true,
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.lower_extract_word = true,
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.lower_extract_byte = true,
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.lower_all_io_to_elements = true,
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