i965: Avoid flushing the batch for busy BOs for ARB_mbr with INVALIDATE_BUFFER.

Unigine Tropics uses INVALIDATE_BUFFER and not UNSYNCHRONIZED to reset
the buffer object when its streaming wraps.  Don't penalize it by
flushing the batch at the wrap point, just allocate a new BO and get
to using it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2012-02-24 15:05:02 -08:00
parent 2222aa06e1
commit f97da4ed71
1 changed files with 20 additions and 15 deletions

View File

@ -314,27 +314,32 @@ intel_bufferobj_map_range(struct gl_context * ctx,
intel_obj->sys_buffer = NULL;
}
/* If the mapping is synchronized with other GL operations, flush
* the batchbuffer so that GEM knows about the buffer access for later
* syncing.
*/
if (!(access & GL_MAP_UNSYNCHRONIZED_BIT) &&
drm_intel_bo_references(intel->batch.bo, intel_obj->buffer))
intel_flush(ctx);
if (intel_obj->buffer == NULL) {
obj->Pointer = NULL;
return NULL;
}
/* If the user doesn't care about existing buffer contents and mapping
* would cause us to block, then throw out the old buffer.
/* If the access is synchronized (like a normal buffer mapping), then get
* things flushed out so the later mapping syncs appropriately through GEM.
* If the user doesn't care about existing buffer contents and mapping would
* cause us to block, then throw out the old buffer.
*
* If they set INVALIDATE_BUFFER, we can pitch the current contents to
* achieve the required synchronization.
*/
if (!(access & GL_MAP_UNSYNCHRONIZED_BIT) &&
(access & GL_MAP_INVALIDATE_BUFFER_BIT) &&
drm_intel_bo_busy(intel_obj->buffer)) {
drm_intel_bo_unreference(intel_obj->buffer);
intel_bufferobj_alloc_buffer(intel, intel_obj);
if (!(access & GL_MAP_UNSYNCHRONIZED_BIT)) {
if (drm_intel_bo_references(intel->batch.bo, intel_obj->buffer)) {
if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
drm_intel_bo_unreference(intel_obj->buffer);
intel_bufferobj_alloc_buffer(intel, intel_obj);
} else {
intel_flush(ctx);
}
} else if (drm_intel_bo_busy(intel_obj->buffer) &&
(access & GL_MAP_INVALIDATE_BUFFER_BIT)) {
drm_intel_bo_unreference(intel_obj->buffer);
intel_bufferobj_alloc_buffer(intel, intel_obj);
}
}
/* If the user is mapping a range of an active buffer object but