i915g: update TODO

Comments about the deleted stuff:
- openaren hang: likely caused by the vertex corruptions, fixed by Jakob.
- tiling: Y-tiling works with my hw-clear branch. X-tiling works as
  merged to master a while ago (execbuf2 version).

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This commit is contained in:
Daniel Vetter 2011-03-06 00:37:46 +01:00
parent b6a9675b2f
commit f95892b46a
1 changed files with 7 additions and 10 deletions

View File

@ -12,22 +12,19 @@ Random list of problems with i915g:
unusable :( Upgrading xserver helped here, it doesn't crash anymore. Still
broken, it doesn't update the viewport/get new buffers.
- Tends to hang the chip after a few minutes of openarena. Looks tiling related,
at the last frame rendered has tiling corruption over the complete frame.
- Kills the chip in 3D_PRIMITIVE LINELIST with mesa-demos/fbotexture in
wireframe mode.
- Tiling is funny: If unlucky, it renders/samples all black. No clue yet what's
going on. Seems to depend on tiny details like whethever the sampler
relocation is fenced/unfenced (broken _with_ fenced reloc using tiling bits!).
wireframe mode. Changing the cullmode to cw from none mitigates the crash. As
does emitting only one line segment (2 indices) per 3D_PRIMITIVE command in
the batch.
- Y-tiling is even more fun. i915c doesn't use it, maybe there's a reason?
Texture sampling from Y-tiled buffers seems to work, though (save above
problems).
RESOLVED: Y-tiling works with the render engine, but not with the blitter.
Use u_blitter and hw clears (PRIM3D_CLEAR_RECT).
- Need to validate buffers before usage. Currently do_exec on the batchbuffer
can fail with -ENOSPC.
- src/xvmc/i915_structs.h in xf86-video-intel has a few more bits of various
commands defined. Scavenge them and see what's useful.
Other bugs can be found here:
https://bugs.freedesktop.org/buglist.cgi?bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&component=Drivers/Gallium/i915g