pan/mdg: Garbage collect silly quirk
As discussed with Jason and Connor, this is probably subtly broken on Mali T720. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Reviewed-by: Connor Abbott <cwabbott0@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11775>
This commit is contained in:
parent
7ecfbaf7f0
commit
f9442e46ff
|
@ -309,10 +309,7 @@ optimise_nir(nir_shader *nir, unsigned quirks, bool is_blend)
|
|||
nir_lower_tex_options lower_tex_options = {
|
||||
.lower_txs_lod = true,
|
||||
.lower_txp = ~0,
|
||||
.lower_tex_without_implicit_lod =
|
||||
(quirks & MIDGARD_EXPLICIT_LOD),
|
||||
.lower_tg4_broadcom_swizzle = true,
|
||||
|
||||
/* TODO: we have native gradient.. */
|
||||
.lower_txd = true,
|
||||
};
|
||||
|
|
|
@ -28,11 +28,7 @@
|
|||
* may be errata requiring a workaround, or features. We're trying to be
|
||||
* quirk-positive here; quirky is the best! */
|
||||
|
||||
/* Whether an explicit LOD is required via textureLod in a vertex shader. If
|
||||
* set, vertex texturing will *always* textureLod. If unset, normal texture ops
|
||||
* may be emitted in a vertex shader */
|
||||
|
||||
#define MIDGARD_EXPLICIT_LOD (1 << 0)
|
||||
/* bit 0 unused */
|
||||
|
||||
/* Whether output texture registers (normally r28/r29) overlap with work
|
||||
* registers r0/r1 and input texture registers (also normally r28/r29) overlap
|
||||
|
@ -90,12 +86,11 @@ midgard_get_quirks(unsigned gpu_id)
|
|||
return MIDGARD_INTERPIPE_REG_ALIASING;
|
||||
|
||||
case 0x750:
|
||||
return MIDGARD_EXPLICIT_LOD |
|
||||
MIDGARD_NO_UPPER_ALU;
|
||||
return MIDGARD_NO_UPPER_ALU;
|
||||
|
||||
case 0x860:
|
||||
case 0x880:
|
||||
return MIDGARD_EXPLICIT_LOD;
|
||||
return 0;
|
||||
|
||||
default:
|
||||
unreachable("Invalid Midgard GPU ID");
|
||||
|
|
Loading…
Reference in New Issue