etnaviv: split link_shader
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com> Reviewed-by: Jonathan Marek <jonathan@marek.ca>
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@ -2561,9 +2561,6 @@ bool
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etna_link_shader(struct etna_shader_link_info *info,
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const struct etna_shader_variant *vs, const struct etna_shader_variant *fs)
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{
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if (DBG_ENABLED(ETNA_DBG_NIR))
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return etna_link_shader_nir(info, vs, fs);
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int comp_ofs = 0;
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/* For each fragment input we need to find the associated vertex shader
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* output, which can be found by matching on semantic name and index. A
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@ -67,6 +67,7 @@ etna_link_shaders(struct etna_context *ctx, struct compiled_shader_state *cs,
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struct etna_shader_variant *vs, struct etna_shader_variant *fs)
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{
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struct etna_shader_link_info link = { };
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bool failed;
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assert(vs->stage == MESA_SHADER_VERTEX);
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assert(fs->stage == MESA_SHADER_FRAGMENT);
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@ -83,7 +84,12 @@ etna_link_shaders(struct etna_context *ctx, struct compiled_shader_state *cs,
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}
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#endif
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if (etna_link_shader(&link, vs, fs)) {
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if (DBG_ENABLED(ETNA_DBG_NIR))
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failed = etna_link_shader_nir(&link, vs, fs);
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else
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failed = etna_link_shader(&link, vs, fs);
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if (failed) {
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/* linking failed: some fs inputs do not have corresponding
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* vs outputs */
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assert(0);
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